I ran into a problem with some alpha mapped planes while working at my Han Solo Blaster model : The planes render fine in 3ds max 2015 (default viewport settings, except max texture size) while the same planes render...well not as they should in the classic DDO's modelviewer and Substance Designer I really have no clue why…
Hello, I'd like to ask you why uv packers are so stupid and treat uv islands as convexes? I've tested: -3ds max packer -uv-packer -xray unwrap -polyunwrapper and all of them worked similar. Check out this screen from the official uv-packer website: Is there any better plugin\script that can handle packing of uv's?
Hello everyone. I don't know how to really describe this so I'll leave an image below. The normal map didn't pick up all the nice detail I added. This is because it's trying to bake the backside. It continues to bake the backside after I deleted it. Why is xNormal not baking it the right way. I'm trying to project the…
http://games.yahoo.com/blogs/plugged-in/why-end-60-video-game-near-181412574.html Its basically talking about games like Angry Birds being only $1 and COD or BF being $60 yet theyre both fun games. People are finding cheaper games just as fun nowadays because development tools and platforms are so widespread. I don't know…
I've rigged and animated before, and can't for the life of me work out what I'm doing wrong here. Literally wasted three hours of my life trying to work this out. The bones are not affecting the skinned, weighted mesh. Anyone see why?
Hi I had a quick check at this competition and noticed that some places in the US and Canada can not apply? I am not up on the rules, politics and regulations that go on in the US/Canada so can someone explain why this is the case? I am just interested that's all. "Residents of North Dakota, Vermont, Connecticut, Maryland,…
Hey there guys! I'm working on a unity game right now, and starting to do optimisation to make the game run as smoothly as possible. I'm not really the computer wiz so a lot of the technical side of the optimisation i dont always get. i was wondering if any of you would be able to help me understand some concepts: Is color…
I remember reading the sub-d thread a while back, and racer445 said something about doubling edge loops and how it makes sub-d models looks more professional, well, it's not just that, it's also practical. People asked and he didn't really show why you should, so I thought I'd share my findings. I don't know if this is…
Hello, I've been trying to make a grass shader using my own assets, in unity. I've been able to make the asset and shader work perfectly in unreal. But inside Unity for some reason some of the grass cards are totally black. I tried removing everything from the shader, and set a simple albedo, and it's still black. I don't…
Thank you for the context! It's missing a focal point currently. Every compelling image answers 2 questions: 1. What am I looking at? 2. Why am I looking at it? If the viewer can't puzzle out a compelling answer for these they will leave underwhelmed. Try playing around with the composition and see if you can land on a…