I’ve been working on quad remeshing workflows for animation and game assets, specifically around edge flow consistency and deformation safety. Most automatic remeshers are fine for previews, but I kept running into problems on denser meshes where diagonals and uneven flow made rigging unpredictable. Below is a before/after…
IMPORTANT: This is a full-time position ON-SITE in New York City Fauna Robotics, an Amazon Company We are looking for an experienced Technical Animator / Technical Artist. The Amazon job title equivalent of this is: 'Design Technologist' Job description We are seeking a Design Technologist to define the expressive motion…
I am currently learning Substance Designer and decided to texture a mech asset I made a while ago. So far I'm super impressed with SD and wanted to share my progress. C&C welcomed along with any tips for Substance designer.
I haven't done any game res female character so I wanted to give it a try. I've been working on this girl for a few weeks but I wanted to share my progress and continue posting. I did this concept a while ago trying to address some of my weaknesses for my next piece those including clothing and hard surface. The idea is…
Mech Assault Genesis (MechAG) a known Half-Life 2 gundam seed serie themed modification is in need of help. They are looking for animators to animate their gundam models, this is one of the last things they need to finish before they are able to code the gundams ingame. Here are a few pictures of some of MechAG's gundams,…
Latest stuff: original post: I want to try and step up my concepting and modeling a little, design-wise as well as technically, because I feel I've been slacking. This is gonna be Metroid-inspired, mostly in the sense of, I want to make a girl in a mech armor, and I want to make a morph ball form of it. :p I really like…
Hello Polycount, you guys have a great community here, I'm a longtime lurker and a first time poster. I figured I'd dump a couple pieces that I recently finished. The first piece is a mech modeled from a concept done by an awesome concept artist, I've dubbed it the Shock Box. This second piece is based off a concept that I…
Thank you for all the suggestions! I see the benefit of using macro normals, but I still haven't given up on the idea of one continuous mesh for grout and tiles. I have found a cool script for blender that automatically vertices at the intersection between two meshes. I'm trying to find a way to use that along with clever…
Hey guys, Will be posting some of my mech animal stuff in this thead. Here's one I started working a couple a day ago, currently cleaning it up. I think it's easy to see, some strong inspiration from HZD here! I will be posting quite a bit when I have free time, as I love working on this stuff. Let me know if you got any…
Hi everyone, I am currently building a modular kit for my game and ran into a problem with gradient texturing that I do not fully understand yet. My kit consists of many reusable pieces like walls, windows and especially floor tiles. The floor is made out of repeating units, for example 1x1m, 2x2m or 4x4m tiles that are…