There is currently no way to make a loop in a function graph. It is not easy to find a way to setup a proper graph layout to allow for that (we can't allow "graph loops"). Also, we would need a way to check for infinite loops in advance in order not to lock the CPU or GPU in case the user sets up a loop incorrectly.
In Maya I simply control click a loop or ring, then double click a subsequent segment on that loop or ring to partially unselect it. Is this possible to do in max? I know there is window crossing but a complex partial ring/loop deselection when that ring/loop is going around the object would be highly useful.
Hi! Did you create manual lightmap UVs? Doing so, you could add another loop in the flat area and then lightmap UV the whole opening as a straightened strip. You could probably ditch the bevel and let the baked lighting do the edge smoothing. The other way would be to simply increase lightmap resolution. Share the mesh if…
Hey guys, I was reading up on multi-texture-tile systems like UDIM and wanted to see if I could build support for this with ShaderFX. I got a pretty good working solution but I wanted to make it dynamic in the sense that a user could choose a Base value and a Tiles value to basically set how many tiles should be used. To…
Blender has this feature where if your dropdown menu grow too long, it will became vertically scrollable. Problem is, it's quite easy to scroll pass an item and Blender has another feature where the highlight loop back to the top of menu. I want to prevent that looping, is it possible? (For example, if I scroll further in…
I want to have more edge loops in some areas, while having less in other areas. How to you go about that while maintaining good topology? For example, here is a car I'm modeling. I only need to have about 5 edge loops for the hood, but I want more for the fender. The font of the car also requires alo't of edge loops, but I…
In the past I've relied on duplicating the loops 1 cycle before and after in order to get correct tangents in/out of the loop end points. are there better/ more efficient ways to do this? Is my best option the TCB panel?
When I try using panel loops with the default settings I end up with a gigantic mess. I start with a dynmeshed object, use the slice curve to define a few poly groups, then hit panel loops. What can I do to fix this?
Happy New Year! To start off the year why don't we do a looping fight similar to Stephen Vyas' looping animations Eg. http://gfycat.com/EverlastingLinearAtlanticsharpnosepuffer Maybe spend a couple of weeks on this? Or suggest another idea that we could do?
Apologies I can't remember the actual term for it. A lot of modelling tutorials seem to tell you that you should be creating edge loops around the whole object (i.e. if I select a face it'll go around the whole object). Is it bad practice to not do so? For example I'm modelling this sword and have made the loop go the…