Name: Arsenii Kolesnikov Timezone: UTC +3 (GMT +3) (Moscow, Russia) Specializing: Sci-Fi & Realism Concept Art for AA games and films. Hello! My name is Arsenii Kolesnikov. I'm concept artist, working with different projects from cinematic concept art to gamedev and NFT, I offer a range of services that cater specifically…
@Andreicus ad 1) I'm not someone who cares too much about optimization in a portfolio. It's not the right place for it except if you are trying to get a job working with really low poly stuff. Optimization completely depends on the game so chasing imaginary goals in portfolios at the expanse of quality doesn't make too…
[ QUOTE ] I'm never going to be capable of an FX position, its a lot tougher than a character or environment or vehicles artist position (2d or 3d). [/ QUOTE ] Well to me that pretty much sums up why there are so few good FX people . Not many artists are going to sign up for a position that basically requires them to also…
Well Malcolm, I think you're wrong again. You say there is no reason not to normal map characters, but there is. We are a studio of about 12 people. Our games usually have very tight dev schedules, and short time periods between milestones. We don't exactly have the time or the resources to create high poly meshes for…
I was wondering if any of you guys have had a lot of experience with vertex baking radiosity in max6. Specifically, for indoor enviornments. Regular omni lights have to be set to very high values in order for lighting to show up (values of 30 or more), and can cause some unusual results at times. For outdoor enviornments,…
Its Finished! Hey everyone, Nick here, I started working on the Blizzard student environment contest. I know its a bit early but it's going to get really busy around the holidays so I thought I start on it now. If you dont know about the contest check HERE. Also check out their example because something along that nature…
hey folks, currently i am working on a showroom for VR and i have run into a small problem. i have an enviroment switch in my scene where i can switch enviroments that consist of geometry + a hdri sky and sounds everything works fine when i play my scene inside of unity, but when i export my scene the reflection probes do…
[ QUOTE ] You're much better off having people vaguely specialize, and use their skills to the benefit of all of the levels. [/ QUOTE ] Exactly. Enviornment artists are really needed right now. I was quite busy with our last game, as I was the only enviornment artist. Adam Brommel did a little bit of texture work for us,…
I like your website design its clean and simple. Your work looks good altough i think you should texture your guns. The biggest problems i see are that you don't have a major show piece and you are teetering between character and enviornment artist. I think you should push for either a character portfolio or an enviornment…
[ QUOTE ] a 3 dicked monkey can be taught to model well enough to do most enviroment art. where the real tallent of a enviro artist comes from is his/her ability to uv those in ways to make the most use from as few textures as possible , and then to make those textures to where they look as if god himself reached down from…