Over the past few days, I put together a scene of my kitchen. Right now, I'm severely unimpressed with the drinking glass material in the cabinet. I'd really appreciate tips for improvement in any areas, especially with some of the materials.
This is the second character sculpt I've ever done, so I'm looking for any critiques, tips, or help y'all can give. currently, I'm working on sculpting the braids
Hey, I'm a university student working on a replica room-interior for a project. The room is based off of the roundtable hold dining room from the videogame EldenRing Nightreign. To begin with I have started out with a preliminary blockout looking to recreate the general scale and proportions before going into more detail.…
Hello there! It´s been a while since the last time I post here, but here I am again :D I decided to start a new environment project with some main objectives to achieve in mind. And I am looking for some feedback/tips to learn/improve this work. (Original concept:https://www.artstation.com/artwork/KxArr) So this concept…
I'm starting another project for myself. I think it's going pretty good so far. Right now, I'm going high poly for the most realistic look as I can possibly do. Any tips or suggestions so far?
Me and Christopher Schiefer are working on this full deferred rendering engine for a long time. We ended up with some interesting results in terms of performance & quality. What you see here is all wip. All Codes are from scratch,none of them is from act3D. We made a huge effort to set it up as optimized as possible. It…
Hello everyone, I'd really like some feedback on this character sculpt I'm working on. Still early stages but I'd like to start off right and a few extra pairs of eyes would really help. Any critiques or tips will be very much appreciated!
Yep, that's reasonable, thanks for the input! Sculpt is still WIP but I've wanted to do first baking and see how it looks with normal maps. Some baking errors here and there, will fix them on the upcoming days, check out sketchfab: https://sketchfab.com/3d-models/test-71f95bc0d32c4751a6c57446d17bb82e
Alrighty then, after years of just making lowpoly models with basic very basic textures (I work for a mobile game company) and being too lazy to keep learning in my freetime (yes I know..), I thought it was time to finally take a proper crack at something that can go along for modern pc/console games. I thought it'd be…