Hello there!
It´s been a while since the last time I post here, but here I am again
I decided to start a new environment project with some main objectives to achieve in mind. And I am looking for some feedback/tips to learn/improve this work.
(Original concept:
https://www.artstation.com/artwork/KxArr)
So this concept it´s a challenge for me, it has a lot of details, lot of diferent depth and form and a very interesting atmosphere that I would like to plasm in the environment. I would like to achieve some level detail similar to film/CG alike.
For now I´ve been playing with the basic dimension of the town/street and the camera to achieve the lookalike of the concept.
Here you can see how its going
Sooo, I am going to list my main objectives in this project to have then in mind.
-Reach some CG film alike level detail.
-Start using ZBrush to get that level detail I want.
-Texture with substance and lights?? (I am not very sure with this for now)
-Learn more about environments in general.
Next step:
-Start sculping some wooden boards and pilars in Z.
I am waiting to hear your feedback/tips to improve this concept!
Regards!!
Replies
Next step: Sculpt the pilars, poles and the stairs/down runway.
It´s been two busy and a little bit frustating weeks but I finnaly had a little bit of free time to work
I focused on the pilars and some poles this time, here you can see the final models.
Next step: Bar floor and close house walls. If I finnish them in time in will try sculpting some assest like the barrels and the singboard.
First of all, thank you some much @Ashervisalis !!
For the last few days I´ve been working in the walls and the floor mostly, but I still need to finish the walls from the inside house/bar or at least start blocking where everything will go :P. I also started sculping the first props.
Next step: Finish the bar (blocking and walls), depending on how much time that will take I could start sculping the balconies too.
looking forward to seeing more!
Thank you so much @DatsJustB !
For the last 2-3 days I´ve working in the bar blockout and the balconies in my spare time, I still need to add basic blocking assets in the bar to get the feeling I want with it. I added one new camera angle which focuses on the bar.
Hope you like how it is going.
I would be glad to hear your feedback!
Next step: Finish bar walls and floor, and fill the bar with basic asset shapes (or finnished assets depending on the time I will dedicate to this the next days)
Last few days it´s been pretty hard, lot of pressure involved, hey, but here I am again XD
I didn´t feel pretty motivated these days and I didn´t follow the steps I wanted, instead of that I´ve been working in some assets and the Back Ground house more than in the bar.
Here are some pictures!
Lamp sculpt in ZBrush:
Next step: I would like to finnish with the background house in the next days and complete the previous step I was going to do.
*I do not why but I want to recommed you the next group, it help me to focus xD*
TOKYO SKA PARADISE
https://www.youtube.com/watch?v=55XfGNP_gew&list=LLQzmAC7-sVyxArxj8PHQ_Cw&index=7
Cheers!
About the woods, they don´t have any type of normal, displacement of bump, it´s all mesh. For now I am not thinking about baking or doing some retopo on them, my main objective right now is too achieve some cgi like environment but without any mesh optimazation, I just want to focus on the final result, as this is a personal project and I will be the only one using this scene I think it is not necessary (for now) to do any kind of optimization.
It hasn´t been a very productive week, I´ve been feeling a little down during this week and not very motivated. I think I am reaching line where the changes and new things I create and add doesn´t make a huge impact in the scene like it did before (or at least that the sensation I got), I modeled some assets during this week, hope you like it.
Next step: Idk, lets see where what the future got for me xd (jokes aside, create more assets)
are you making this to be explorable in 3d? or just using UE for rendering
I am to give a look to the camera, thank you for the feedback
Right now I am using Maya with Arnolds´ AO for rendering, for now I am not thinking about importing it in UE (cause the scene has too much polys for real time rendering), and I am not pretty sure what you mean with being explorable in 3D, you mean like a 360º rendering? If that is what you mean that´s a pretty cool idea, I will think about that.
Here is this weekly update, I added the squid in the foreground, some chairs and tables in the bar and I´ve added some more details to the middleground structure and create some rocks for the cliff (with a new camera view that fit more with the original concept art)
Hope you like how it´s going this project so far
The rocks and the cliff in ZBrush.
I should start adding some bg structure in order of not getting all that negative space in the scene. Aaand I need to add details to the wall house in frontground.
New update, this time I´ve focused on the BG house and the ropes that appears in the scenario (still need to create more webs and ropes), I added that BG cubes in order not to get all that negative space information and I think that´s all for now. I also tested a render with more Far Clip in the AO just for fun and I really like it, the scene seems to have more power right now xD (The cubes at BG got a different AO with a grey color to read better the BG building)
Here are the renders:
And here the one with the Far Clip in the AO at 250 (The first one got the default settings)
That lantern is gothic af, I want it for my porch light. I hope the rest of the scene turns out as gothic as this piece. I know sculpting a new one is tough, but it's an eye catcher, so instead of using a duplicate on the second beam, I'd love to see a different gargoyle lantern. Would really up the scene quality.
So during this two weeks I´ve been pretty busy with work doing some overtimes and working on weekends, buuut I´ve been able to work on this in my free time, I´ve worked on the bar side mostly, I added some furniture, paintings, etc. I added also the fishes on the frontside and some tiles to bg street in other to get more variety. (I also end up optimazing some meshes in the scene a little bit, I didnt consider my computer limitation I am paying back that right now T.T)
@Ashervisalis I will take a look to gargogle, but for now I would like to focus finishing the bar, adding some more ropes in general and give more variety to the street