Anyone have some advice on how i'd set this up in unity? my maps are Diffuse, Normal and Emissive in the diffuse channel's alpha. would really appreciate any help on this. thanks gang! looks like this has fresnel as well. i looked at the shaders that come with unity and i couldn't get anything close to this with my object.…
Hello everyone, I am starting a fangame project similar to the Phoenix Wright Ace Attorney series, set in the afterlife. I am looking for a 3D artist to create the interior of a courtroom for use in Unity. Concept: The courtroom should be structured like those in Phoenix Wright: Ace Attorney but with a haunted house…
DESCRIPTION Starboard Games LLC is looking for a highly professional, qualified, indie team developer to join our ambitious INT project. We are looking for an Unity Programmer. You will be working with our Coding team Lead to program the Unity 3D engine using C# language. Duties and Responsibilities: * Attendance of weekly…
Hi! My name is Marina and I'm really happy to show some of my work for the first time. At the moment I'm developing a procedural house tool in Houdini for Unity. It's a hybrid system that uses traditionally baked meshes of any kind and style to quickly create game-ready environment content procedurally. This involves…
The artist will create only one section of the helmet. Then make UVs for it. Then duplicate those UV'd triangles to make the whole helmet. The duplicated sections of the helmet all use the same initial UV space. So then when you paint the single helmet-section of texture, it shows across the whole helmet. You can try this…
Hello everyone. Is it possible to create a game set on an island by designing the entire island in Blender and then importing it (possibly as individual components) into Unity? Or should the island be built piece by piece in Unity? What is the best approach?
Hi I'm modelling a train (still..) in 3D Max which of course has some repetitive objects in it. I really wanted to avoid setting correct transform manually in Unity as well as reassembling the model in Unity from pieces. Fortunately Unity supports fbx instances, unfortunately transformation messes up somewhere on the way.…
How does one transfer a layered texture from Maya to Unity? I am wanting to paint a custom terrain in Maya and import in Unity. Yes, I know Unity has a terrain tool. But I need several odd chunks and things, so it will be better this way. I am aware of the asset store vertex painting tools also, but if there is a way to…
RatDog Games is an indie team based out of Massachusetts. A majority of the team works remotely with schedules ranging from part time to full time. The team size ranges between 4-10 people depending on the current needs of the project. We are looking for a technical artist with Unity 3D experience who can assist our team…
I would think for simplicity's sake and for general ease of use...Unity would be a good place to start. Not sure what type of scope you are looking at, but if you are trying to make a huge game by yourself...the Unity Asset Store would be pretty useful. IMO Unity will have the quickest ramp up time and the most…