Mid Level Modeler/Texture Artist Full-time, onsite contract with strong temp to perm potential located in the San Francisco Bay area Description: Working in a fast paced start up environment creating 3D game assets Responsibilities: Responsible for the design of 3D models including, texture development, UV Layout and…
Hi to everyone) My name is Razumov Timofey. Im a 3d Artist and im looking for freelance vacation where i can create handpainted textures ) Im just looking for some paid work, that i can do after my main job. Thats why i dont want to make full 3d pipeline and would like to create handpainted textures) I have a big…
Hello, I usually model objects both in 3ds and zBrush (making base shape in 3ds, throwing it inside zBrush to make details, then unwrap in 3ds again and make textures if needed in zBrush) and sometimes face this annoying problem: map becomes "polygonized" with UVs completely messed up if i'd try to reunwrap it back. Does…
The CryTiff exporter is still a little strange to me. I've exported out my textures before(can't remember the settings), but I don't remember having any horrible artifacts that I'm getting now. My original PSD is 4096 and I exported out at 1024 for diffuse, normal, and spec/gloss. The top image is in CryEngine 3.4.5 Free…
In my search for the answer to how large a dxt1 compressed 1024x1024 texture was in video memory, I found the answer (512kb) and some basic math's. But because I don't want to break out the calculator every time I want to know the size a texture will end up in memory I thought it best if I take 5 minutes to commit a few…
Hello!My name is Károly Rosta, I am a hard-surface/prop and texture artist ( but sometimes I sculpt extinct animals too ).I have ~five years of experience in 3D modeling and ~three years of texturing (Substance). I'm primarily looking for a "long-term", remote job. ( freelance or full-time ) Skills: - Creating highly…
Hi, I bumped into an interesting issue yesterday, and I've spent most of today trying to look for a solution, but I can't seem to fix it. I accidentally dragged and dropped a position map from the shelf onto my model, and it seems that the map was applied to it. Now the model looks all colorful and washed out inside SP:…
I want to have Face texture animation character in Unreal. How to do it in Unreal. Or how to export Face Texture animation from maya to Unreal??? Thanh so much!
Well the nature of the problem is simple. If you texture on a straight object and then bend it, the texture will stretch on the polygons that get wider and compress on the polygons that get thinner. That's the basic logic. If you texture on an object that is already curved, then there is no stretching or compressing to be…
When I tried to place textures from Substance Painter to Marmoset they doesn't show as it should be. You can see how it looks in substance here: I tried to save textures in different ways but it doesn't help eaither When i tried to put albedo map for the head it looks like that