So I've been chipping away at this guy on stream for the past week, and someone suggested to make a thread here regarding it's progress. I probably should've started this earlier on in the project, but better late than never! I would love to hear some critique & suggestions from the lovely Polycount community. When I began…
Hey there guys, Freeman here. I'm kinda new and this is my first online contest I'm entering so wish me luck. So basically this was a skin concept that me and my friends came up with when we were coming up with new skin ideas (we called coach gragas and it happened). So here's some initial sketches for Mafia Leona; who has…
I was mostly into swords and magic stuff when I was a kid. However I want to make more sci-fi related models. So of course there is google, and robotech, and star trek and stuff like that. But was wondering if any sci-fi fanatics have any ideas on any other particularly amazing sci-fi artists or stuff I can do an extensive…
Hey everyone I'm working on a gladiator-type character. This is a rough finish of the low poly model. I also included the high poly sculpt. I intend to do a 1024 diffuse and 512 normal/spec. I am also thinking of giving the face its own 512 (or 256?), as well as another 512 for the sword & shield (not shown). There's still…
HeyGuys Trying to get a decent bake on a sword I've been working on and I'm stumped on some weird artifacting that I'm getting on this small part. So here's a shot of the high and low poly along with the bake in substance painterino. The low and the high are positioned in the same position and are as closely scaled as I…
The model looks good, mind sharing some wires? But its ruined by the muddy random noise on the blade. Do a clean version first then start adding dirt and grime in increments. Also theres a scratch in the blade so deep that it looks like it was made with a sword. This is probably steel one of the most durable material in…
Not sure I understand your question. Do you want them all to be in 0-1 UV space? Select all objects and you can use the Layout function to get you part of the way there, or manually pack them yourself. If you want say the Sword and Shield to be on one texture, select those, lay them out in 0-1. Then the rest of the…
Heh, As I mentioned on twitter a material blend between brick and a softer render / mortar would get you a result similar to what's seen in painted 2d backgrounds. Usually detail was reserved for areas of interest or to focus the viewer on a general area. This avoided too much noise / detail fighting for attention. The…
Hey gang, I made some updates. -I added some wrinkles to the legs and arms. -Added the Head -Moved some things around on the sword -I decimated the mesh, to test out the pose, to see if I was gonna like it, and see if there was going to be anything wrong with the armor. -I think I'm going to keep playing with he lighting…
Thanks~! here's painting progress. still a long ways to go, trying to feel it out... eye highlights (the white bits that make them look shiny?) will be a separate mesh overlaid later, i guess this is how to do it from some tutorials i visited.. "I don't know what the sword in the middle is though :P" that's the mouth bag,…