Here is the fix for all new versions of 3ds max (I've tested it on 2016, 2017): Open ...\Autodesk\3ds Max 2016\MacroScripts\Macro_SubObjectLevels.mcr and remove everything after "else" like this: MacroScript SubObject_1 ButtonText:~SUBOBJECT_1_BUTTONTEXT~ Category:~SUBOBJECT_1_CATEGORY~ internalCategory:"Modifier Stack"…
meh to much work and crappy timing: be warned 2.1 MB gif ani (we're past another page soon here anyway if it goes like this :D ) its supposed to be a more complete workflow vid using the newer functions - I counted the clicks and I was at about 107 clicks for unwrapping this link. I used this sdk by JFletcher…
Okay so, just for the record, and for anyone else looking into this: C:\UDK\UDK-2010-08\Engine\Config\BaseEngine.ini Line 720: bUseMaxQualityMode=False C:\UDK\UDK-2010-08\UDKGame\Config\UDKEngine.ini Line 817: bUseMaxQualityMode=False * I changed both of those to true, and it did nothing to resolve my issue. * I also…
Well, i didnt enjoy the novie that much either. I think it had too mucha ction and not enough dialog. Almost like a porn action movie. I was expecting much more. The thing about Daniel Craig, well, it's ok for him to be more agressive as a bond, since it's supossed to be that this is is first time being a Double 0, he got…
Hi, I'm in the process of rigging a snake character. I'm loosely following a tutorial from 2017 that both uses Advanced Skeleton, and is manipulating the rig using a non-linear deformer in the form of a sine wave. I have rigged this snake with an IK spline, which is supposed to have its first pass animated by point and…
MUST REGISTER FOR THIS EVENT OR YOU WILL NOT BE ALLOWED IN. Date and Time Wed, February 22, 2017 6:00 PM – 8:30 PM CST Add to Calendar Location Reel FX 301 North Crowdus Street Dallas, TX 75226 View Map Description Foundry will be in Dallas on Wednesday, February 22 with our customer Reel FX to show you how our tools can…
EDIT - Project done, final shot, more shots bottom of page 1: Hello Polycounters! I'm posting a new project I started yesterday. The aim is to show something not biped/humanoid on my portfolio, as well as improving my hand painting skills. I'm doing it as it is in game, the closest I can to the in-game model. So here is my…
I got a moodboard started up for my new concept. I start off with a moodboard for inspiration and some reference actually. It helps me zone in on aspects I want. Instead of being influenced by anything else google has to offer. -eg so many cat photos with a face full of snow. Afterwards I get down to designing, I'll get…
I wanted to share some of my 3D work with everyone here as well as my pipeline in the hopes of improving my work. I came up with 4 axe concepts all of which I like and could see being turned into 3D. Here is how I start, with a low poly subd model made in Maya with edge loops to create my initial high poly. I then bring it…
Hello everyone, I've recently come across some stunning portfolios here in the Polycount forum, and it's prompted me to reach out for some collaborative help on a project I'm currently working on. A little about myself, my name is Mike Scornavacca, and I'm a rising senior in the computer science department at Princeton…