I have to agree with what Temppe has said in terms of presentation. I would definitely recommend taking some more time of final renders. As said already, viewport renders are fine at the end of a portfolio presentation to show a little peek behind the scenes. I don't think your character work is bad, but it's hard to tell…
Hi everyone :) , I'm new here in the community so all feedback will be really apreciate it. I'm doing some portfolio work with this SG Gibson. The problem that I have is when I export my normal map from Substance Painter, the normal map is full of some normal distorsion that didn't exists in the first place. 1. This first…
Hi. My name is Jakub Vaja. I'm a freelance 3D artist mostly doing hard surface modeling, but for a long time, I'm fascinated by environments in video games. So I've decided to improve my skills and learn new stuff. The reason why I'm creating this thread is to receive feedback from a much more experienced artist then I am.…
I'm having some odd problems with Photoshop. I need to make a image with precise values in certain quadrants. I have an RGB, 8bpp 1024 map broken up into a 5 by 5 grid of black-to-white value swatches. I need each swatch to be a precise value from 0 to 255. Then I want to take this image as one channel (still with these…
Hello, currently working on portfolio work, it's my first time using UDK, so far i'm quite happy with the results but Id still like to take it a lot further. I've learnt quite a lot since the first time of opening UDK last week but as far as using shaders and lights to their full potential, i feel like Im miles off. I…
Hey all, I am trying my hand at a rock workflow and really and coming up with a dud result pretty much all the time.. my rocks always look really soft. The gist that I follow is... using something like what I attached, I subdivide it a few times then use trimdynamic to take off all the sharp edges. I 'try' and then use…
I've been trying to render out a turntable of a Dota ward I've been working on, but can't get the CAPTURE > TURNTABLE images to match either the viewport or the CAPTURE > IMAGE images - the lighting looks different between the two but I can't work out why. No combination of parenting lights or animations options seems to…
Here is the image with AO with UV applied. Btw, I used the Diffuse map from Material Editor apply the images. Could you please tell me what Padding is? I baked the AO with default settings, if it helps. Texture sixe for all the images that I used is 1024x1024.
Get more scale model images from collector sites etc..they're really the ones that helped me when I built my Tiger I... Real images can only show so much whereas scale model images with closeups of details are easier to find...