Hey all, I am trying my hand at a rock workflow and really and coming up with a dud result pretty much all the time.. my rocks always look really soft. The gist that I follow is... using something like what I attached, I subdivide it a few times then use trimdynamic to take off all the sharp edges. I 'try' and then use claybuildup or claytubes to add all sorts of lumps and bumps to the surface and then trimdynamic again to form new angles from that. I end up just flattening the surface to next to nothing and you can always see the edge of where the clay brushes were used. The image attached is pretty much the sort of result I always end up with.. just over the whole thing. I am not sure if I am using too few or too many polys for this sort of thing or I need to be messing with the alpha on the brushes.. I just use what ZB comes with as the brush settings. I have watched so many vids but there are so many techniques I think I lose myself trying to come up with a workflow. The sort of rocks I am trying to achieve is what can be seen here;
https://cdn0.artstation.com/p/assets/images/images/002/380/020/large/michael-vicente-03.jpg?1461037026I would love to hear from anyone with even just a dot point suggestion on what I can change. The attachment is what I start with, the image is the mess I get into.. can anyone steer me right?
Greatly appreciate it.
Replies
Are you using reference?
Red is my base shape, once I am happy with that, I move on to green, then when green is kinda how I want, I move on to blue, the more finer details of the rock that give it the "hard" look. Make use of the Fast Mallet/trims. Look at the type of rock you are making, fill up a bunch of ref for it and if it helps, draw your large, medium and fine detail on the image so you get your mind in the flow of things.
@lamont advice is great. This is the way you should be breaking down refs.