Hello so im making this model and basically the idea is to have this as a base and have the uvs for this on a tilable texture and use geometry and decals and vertex painting etc to dress it up. My question is, the buidling also has a high poly and i am wondering how to have uvs set up for the tilable texture AND the…
Hi guys, I'm attempting to uvwmap my models a little differently and its presenting some troubles. Just wandering how you guys would tackle a uvwmap like this. I'm struggling quite alot due to a few things like wrong anatomy (probably lol) and bad light sourcing. ( I didn't vertex bake prolly one of the many poor things…
Hi I'm working on a game using unity engine. I made around 10 pyramids (Mayan and Egyptian) using blender but it needs textures. So, if you have time to do it, PM and write you price please. Update: I'm working on this game only. Type of game is Roll a Ball. You can modify the model if you found any error or something will…
What are all of the ways to add textures to an object and in particular a ground poly? I know there are UVW Unwraps and UV Maps, but is there any way to texture without a UV for something like a terrain or road or something? For example I found some YouTube videos of some people making roads in Photoshop but they did not…
I have a problem because all I want to do is be able to unwrap and texture my character in chunks. For example, I want to map the torso separately for he head, and the limbs, that way I have more room in the UVW editor and the textures can be more detailed. What's the solution? Edit : I just took a picture of an example…
Had no response on Autodesk forums. For some reason, Render to Texture is just completely broken for all versions of Max I currently have installed (2016, 2018 & 2019.) It did previously work when 2016 was the only version on my machine. I can see the "CompleteMap" like result that's in the preview window but every texture…
Hey all, I am trying to create a 512x512 seamless texture for terrain in unity3D The seamless part is non issue, right now I am having trouble with lighting of the texture before I begin. So here is the photo that I have just tiled before I begin editing You can see the top left is darker than the bottom right, and I am…
I'm at it again with my wooden planks: I made a basic rectangle in max, some supporting edges, goz'd it into zbrush, subdivided it til i got something around 3 million polys (i smoothed in one step to get the edges a bit rounded). I go back to my lowest subD-level in zbrush and goz back to 3dsmax to unwrap the model, and…
Hi there, looking for a texture artist that can do handpainted models. An example of models can be seen below. And we are looking for the models to be done in this style: We have tons of models that need texturing, most of them are unwrapped and ready to go. We are also looking for an animator for our main character. We…
Hey guys, I created this thread for us to discuss blurring cube maps by a texture. I got this idea from EarthQuake who mentioned this in another thread. I found this to be very interesting to grasp and learn so here we go. I'll start with a test case in Maya viewport, using a CGFX shader I have been tinkering a bit with…