Greetings! I got a question regarding to 3Ds max (2015 in my case) coordinate rounding topic which seems pretty fundamental, yet I somehow missed it before:Working with quite a small sized objects (> 0,01m) I find out that simple act of clicking at coordinate position fields (X/Y/Z) leading to object in viewport making a…
HI, my name praveen nagar.. Current;y I am working on my portfolio, here is first concept art I found on Google from fable, My goal for this piece is to learn hand painted texture . Here is Benchmark sample, i am thinking i will follow-> (i dont know the Artist who did this Hobbit interior 3D Art yet, anybuddy knows the…
Hey, guys. I've been experimenting with normal map baking in Substance Painter, and everything was good. But since I exported model and normal map to Marmoset 2 I've faced some strange issues. I think it's something about smoothing groups. But why model looks good enough in SP and with issues in MT? Is there something that…
Now, I dislike Maya, I use 3ds max. But I noticed that maya had a nifty feature that would allow me to transform the gizmo along an edge. See image below for explanation: The white arrow shows the direction I want to pull the edge, in the first image you can see that I would have to adjust X and Y to move it, but that…
Hi, i couldn't found out how i can just move the selected UV faces to an absolute position (means, the center of the selected shell would be on the new position after moving). I want to move every shell to the same position so they overlap each other. In my case every face is one single shell and i want to have them at the…
Hello! I am pretty new to this, so I am wondering if anyone has some advice on how to render this wire frame presentation with no shading etc. (Using Max) I am currently working on his normal map and diffuse texture. Anyone have suggestions on how to paint him? I am imagining his skin as "fungus-y" and vibrant. Feel free…
I had an idea to do something with all of my old, unrelated practice objects: put them in a simple attic! I'm going to fix up some of the old low-poly geo, supe up the materials and finish up the scene with some new pieces that will make the scene feel more attic-y. Unfortunately there were some weapons and hand-painted…
Hello! I'm having some trouble with blueprints. I just copied & pasted the blueprints from the FPS demo into my project (You know, for a fast and easy test) and then my character looks completely out of scale because the camera is near the ground, the weapon only fires in the X axis and there's another weapon just where…
Hey folks. I'm Arrow - been doing art of all kinds for ages, digital and traditional, and freelancing for quite a while with a focus on game art mostly in the indie world. I've been meaning to start a sketchbook thread on here for ages. Social media and Discord channels are no replacement for forums. For personal work…
Hey everyone, I’m Antonis, a 3D artist from Greece. I’ve got around 4–5 years of experience working in medical animation as a 3D generalist, and I’m currently trying to land a job. I’d really like to transition into the gaming industry, ideally as a prop artist. Lately I’ve been applying but not getting any callbacks, so I…