This isn't meant to sound condescending or anything, its just the result of me getting my wires crossed somewhere LOL. Basically, I'm PRETTY confused. I've always learn't to make texture maps by simply using the "Unrwap UVW" modifier in Max, and that was the only process necessary, then I go and make the textures in…
It'll happen, sooner or later. AutoCAD just came (back) to the Mac, and the past few surveys I've filled in for Autodesk ask whether I would want a Mac version of Max, so they're considering it. Of course we've got MudBox too and they are embracing iOS with a few apps here and there, AutoCAD WS is amazing here in the…
First off, have you tried inverting the green channel of your normal map? Marmoset Toolbag expects Maya type normal maps. If that doesn't help, can you show a larger image of your model? It may be an issue with your max export settings, make sure "export normals" is enabled. You also may need to reset xforms in max.
So it seems as though TexTools officially does not function anymore with me swapping over to 2018 (mostly due to some super nasty bugs in 2017 I was sick of trying to work around) and now i'm in a quandry. I used it quite extensively and I'm very frustrated with things, so I was wondering if there's any equivalent ways to…
I have searched but can't seem to find anything useful. I want to know if there is a way to add edge loops in max with a bias to the outer edge of a polygon rather than the center. For example, say you have an edge ring that varies in width. You can use the dialog to add two holding edges, but since it bases the location…
I've got to the point where I can't find any more useful information from google. A few weeks ago I upgraded my system to an i7 6700K with 32GB of RAM with an Asus Sabertooth Mark 1 - and while doing so reinstalled Windows 10. Before this I was on Windows 10 on an i7 920 with 12GB of RAM. Since this upgrade my 3DS Max 2014…
Hey guys, I have having this issue with max 2014 in the Unwrap UVW Modifier. When doing my final layout pass I often make slight adjustments to the rotation and scale of UV shells/islands (or what ever you want to call them). Most of the time when I make a fine adjustments to the rotation of a shell, max decides that it…
Coming from Maya to Max, one thing that I miss is the ability to select edges and verts in my unwrap and be able to have those selected on my mesh in a way that allows me to manipulate them. Really handy to have for alpha work and the like. Does anyone know: is this is achievable in 3ds Max? Since it's a modifier stack and…
Really great photography. Most reference photographers also include a thumbnail gallery to show what's in the pack. Would it be possible to get the raw files or at least the camera meta data for camera matching calibration? Knowing the sensor size and focal length for each photo is really helpful for setting up the camera…
Hi, I asked this over on the Allegorithmic forums but didn't get a response so I'm going to try here as well where there is a bit more activity. Is there any way I can use the Transferred Texture from Mesh baker to transfer a normal map from one UV set to another? If you do this in 3DS Max's Render To Texture tool, it…