Coming from Maya to Max, one thing that I miss is the ability to select edges and verts in my unwrap and be able to have those selected on my mesh in a way that allows me to manipulate them. Really handy to have for alpha work and the like. Does anyone know: is this is achievable in 3ds Max? Since it's a modifier stack and not just "part" of the object like it is in Maya, I haven't found a way to make this happen.
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Not that it isn't solvable.
Fwiw I usually map my hair or whatever to a plane before chopping the geometry up to avoid this sort of arseache