This map was one of the best for Q2 and I am looking for anyone who does maps to remake it or simply convert it from Q2 to Q3Arena, hopfully with some bot support. Maybe there is something we could exchange, even money if necessary to do something. Please email me at bootysnapper69@hotmail.com with City64 in the subject if…
hey So Im almost to the point where I can start an unwrap, but Id like some input for somethings because I feel like Im getting stale. Ideas for: A: some sort of asymmetrical flare, B: something to stick on his back Some pretty sweet stuff goes down in these boards and Im hoping to absorb the steeze. and yes I said…
B) Hi. My name is Michał. I am 2D graphic designer based in Poznań, Poland. I have 5 years experience in making art and animation for games using various techniques and styles. Pixel art is my favorite and works for me like meditation I'm interested in paid jobs. 12$ per hour is good for me. email: stalomirkishov@gmail.com…
Was playing a bit of NES yesterday and thought it would be cool to recreate a PBR version of the sword in the game 'Demon Sword'. Here's the reference I based it off of: Took a lot of reference pointers from old samurai swords and ended up with something a little different. Looking for some C&C if anyone sees anything that…
Does anyone know how to keep or retain the previous render in the image editor while re-rendering a region in Blender cycles? Whenever I select a part of my image using shift B, the previous render is completely erased and the new rendered region becomes the new image. It would be awesome if you can see the changes you…
Hi, I'm stuck.. I painted a grayscale height map texture on a character (like muscles) and converted this grayscale texture to normals. The problem is when I do it by converting b/w texture to Normals with NDo I get terrible Seams on UV islands.. I marked the area on uv layout where those parts meet. Pls help. I tried…
Hi, I'm stuck.. I painted a grayscale height map texture on a character (like muscles) and converted this grayscale texture to normals. The problem is when I do it by converting b/w texture to Normals with NDo I get terrible Seams on UV islands.. I marked the area on uv layout where those parts meet. Pls help. I tried…
Hi! I'm currently in the Digital Animation and Game Design program at Ferris. For an assignment in my character class, I need to have one of my works thoroughly critiqued by an industry professional. Feel free to send me a message or email for a critique too. I'd appreciate any feedback! Thanks! I also have a Marmoset…
Hi! I'm currently in the Digital Animation and Game Design program at Ferris. For an assignment in my character class, I need to have one of my works thoroughly critiqued by an industry professional. Feel free to send me a message or email for a critique too. I'd appreciate any feedback! Thanks! I also have a Marmoset…
Heya everybody. I'm Natasha and I come from Denmark :) I like to do digital art and I want to become an illustrator and 3D-prop/environment artist. I'm gonna start out with the picture of Day 2 of the 21 Days challenge, which is from yesterday. Took 5-6 hours, it was a master study where I tried to learn how to paint cloth…