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Hi,
I'm stuck.. I painted a grayscale height map texture on a character (like muscles) and converted this grayscale texture to normals. The problem is when I do it by converting b/w texture to Normals with NDo I get terrible Seams on UV islands.. I marked the area on uv layout where those parts meet. Pls help.
I tried inverting Green and Red channels of the problematic ares - didn't help.
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