I'm sure other people have figured this out as well but I thought I would share it since I have never seen it before. Often times when sub-d modeling you will be turning 4 sided shapes into cylinders by connecting across both sides of the quad and then scaling the new vertices out. In the past I have just eyeballed it and…
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Hi, so I started using quixel 2.0. I haven't used it too much yet so I'm still not used to the new interface. In Quixel 1.8, there was a 3DO custom loader. It allowed me to link a normal map I was creating from the current open photoshop document in a single click. I can't find this in quixel 2.0 and the only thing I've…
Hi All (Hope this is the correct forum for this) Just a quick head up for painter fans. Some free Painter IX video tutorials made by Swoop have become freely available. They have audio and currently there are 4 available: (1) Introduction to some of Swoops favourite Painter IX brushes (cusom palette included in download)…
Hey Polycount, I have not posted here in a long time but wanted to share a project I just finished. It's all modeled in max except some surface detail on rubber after I poly modeled it. (LARGE IMAGES) Feedback welcome. I have more images and descriptions on artstation: https://www.artstation.com/artwork/GqXKB…
Hey Polycount folks, We just released http://sketchfab.me, a service to create your pro 3D portfolio website, powered by Sketchfab. It offers a slick and responsive interface to showcase your models, with easy setup from your Sketchfab dashboard. It also comes with a new addition: an image-based fallback which…
hey everbody. some days ago i started with my skin for the contest and want to show you some first results. i know there are A LOT of clean and minimal designed weapons in the workshop (red/white/black) in the style of the 70/80s scienes fiction movies but in my opinion they are common not clean enough. too much buttons /…
Hello! I'm working on a project using the Standard Pipeline in Unity.The artist has sent the follow textures along with an .abc grass mesh: But we have been using the Autodesk Interactive Shader which looks like this:Where do the Displacement, Opacity, and Translucency maps go? Should we not be using the Autodesk…
Tried the cloth approach. A bit cumbersome, especially since the panels have to be moved into position at least roughly (used the geosphere method as a template) in order to make sense of things and reverse seams were necessary, but you can't switch back to the flat version interactively. I tried to preserve it with a…
There's a couple of issues. 1: no studio is going to be happy hosting their data somewhere they don't have full control. AWS or Azure is usually okay for outsourced content once you shout at legal for long enough but even that's a hard sell. 2: studios aren't interested in adopting anything that can't be plugged into their…