Looks spooky! If i may, there are a couple of issues that can be improved here in order to make the scene even better. First off, the post process is too much, the whole scene is too dark and the cromatic abberation hides a lot of otherwise interesting details, i think. The assets look great, abeit being a bit too low poly…
Here are some of the assets that i have created for the garage environment (it wil be a real time 3d environment recreation from the photo reference). Modelled in 3ds Max, Textured in Substance Painter. Normals and AO for the bucket asset were baked in Marmoset Toolbag to fix the skewing issue. Bucket asset: 1404…
Hey guys! I'm new to polycount and I was told by a friend to join and post some work :) So i'm a 3D Environment/Hard-Surface modeller who's just finished the final year of the Games Art Degree at the University of Hertfordshire. I've come across a lot of problems during my final year which has lead me to end up with a…
So for a class, we are asked to do an 3D environment within three weeks to help us learn to work under tight time constraints. In this thread, I will post my process and work in progress shots and hopefully, in three weeks I'll have a nice end product in UDK. We were given a concept by Sparth…
I've seemed to hit a dead end in my work/motivation and would like some critiques to steer me in the right direction, if possible. I've been out of college for over a year now, had about 8 art tests, multiple interviews and some very close opportunities, but nothing ever went through. I've even scheduled an interview only…
Hi everyone, I've been working on this project for a while now and it's come to a point where I think I can share it with you guys. I was inspired by Elementrix, an artist on here who did these awesome 3D environments that look like 2D paintings. I wanted to do a project in a similar vein. Eventually I decided that I…
Funny story really... I completed the ArtStation Challenge and after 2 months of heavily grinding all those long hours essentially left me in trauma once it all came to an end... I've been on an emotional roller coaster struggling with this one lingering question, "So... What do i do now....?"... Spending weeks playing…
That last shot looks kinda familiar ;) The polygons for the bases aren't that bad. Where you really need to establish a proper budgeting system is going to be in the rock, fauna, and foliage features. I think if you invested a bit of time blocking out the rest of the scene and walling out some of the visible space for the…
Hi everyone, I'm creating a 3D animated, voice acting series called The Rise of The Infection. It's a zombie apocalypse survival story about two sisters and the people they meet in a dangerous, changing world. I've already created most of the characters models in MakeHuman and I have voice actors lined up, I'm also working…
rollout myrollout "myrollout" ( checkbox mcb "mycheckbox" sfloorface = "" button apply "apply"( on apply pressed do ( result = sfloorface + and so on the rest setuserpropbuffer $ result ) ) on mcb changed st do ( if st == true ( sfloorface = "floorface\n\r" )-- end st == true-- if st == false ( sfloorface = "floorface\n\r"…