Hey guys, So today I am sending out a bunch of applications to companies, and I was wondering if anyone has any inside info or just general knowledge how they look at visual CVs? Instead of making a regular one, I made one in PDF format as you can see in the picture attached, and I was wondering if I am better off making a…
Hello there Polycount. I am a person who is going to apply to the YH (game related, like The Game Assembly and Future Games) programs in Sweden. The schools require a portfolio so I have created one for this year, but before i send in my application I would love some feedback on the presentation of my pieces, and what I…
Okay, Idk if everyone read this yet but we cant use our own Parent material, for our cosmetics. "You must make a material instance constant of this parent material Material'Item_Mat_Lib.CHR_Item_PM'. Items submitted with their own material or a different parent material will not be accepted." Its in the…
started this tonight. sadly the concept image is tiny and i cant see the details it has :/ so im kinda guessing most of it and trying to make sense of exactly what it has and what connects to what. im also new to doing clothing so i kno this is horrible and im not familiar with zbrush yet... so anyways here it is. some…
Hey everyone. I'm working on some foliage for in-game use and here is my grass. Now the problem is I have to make shrubs/bushes now. I attached images of my grass to show the quality I need to maintain. I have no idea how to approach something like bushes. I'm trying to remove speedtree from my workflow and I can't seem to…
Hello everyone, this is my first time posting in / a forum and i'm excited to read some great critique. I am currently a student at Oklahoma State University Institute of Technology and am trying to break into the industry as a character modeler. This piece is Beelzebub from the 3Ds game Bravely Default. My end goal is to…
Hey folks, First post in quite sometime but I've decided to stop being a scaredy cat and share what I'm working on currently! Originally this character started off as an idle doodle, then practice in female anatomy... Then I was playing World of Warcraft and saw a Dryad so bam! I have tried to keep her human parts as close…
Hello, I am looking for a character artist proficient in a stylized/anime art style. What is required: Able to develop and refine new and existing characters. Communication regarding the job, progress updates etc. Able to animate these characters (these are suited to a 2D platforming game eg Idle, Running, Jumping &…
No crits too offer, I think you're pretty much got it sussed as far as I can see. I'm south of the border in VIC and do recall traveling on these trains when posted to Holsworthy Barracks, Liverpool during the 80s, serving with the ADF which if memory serves was kind of weird first time out since we've only single decked…
== Updated Naming Conventions == The last couple of months we learned so much regarding 3D game art, most of all it’s management. We are constantly updating our processes and improving pipelines. Some of which I already shared here with you. To keep things nice and clean, I am recreating them with a better overview and…