Hello there Polycount. I am a person who is going to apply to the YH (game related, like The Game Assembly and Future Games) programs in Sweden. The schools require a portfolio so I have created one for this year, but before i send in my application I would love some feedback on the presentation of my pieces, and what I should remove or if I should remove anything. Also if the colors or anything like that is bothering you, hit me with it.
Worth noting is that every piece will have its own page in an PDF. Though for feedbacks sake I put it all in one page for easier looking.
Replies
So make sure you nail both, you never know what weird preferences the interviewers have. From what I know I would really recommend TGA as your primary choice. I can say that TGA has great teachers and contacts, some of whom frequent these forums. Say you are a Polycounter and they'll grant you entry in a heartbeat. :poly121:
well should really be no problem tho, question is if school gives you what you expect.
Remember its 80% what you do in your freetime afterall, no matter how good the school is.
So question to anyone that wanna help me. Should I keep the "Savannah soldier" picture?
And also Shrike, what the school would give me is time, I wouldn't have to work on the side with something that I do not like, right now I am working in the dishes in a nightclub. So I can't work with art as much as I want. So the school would give me a lot I reckon. But thanks for your comment, really nice of you
You should not. The rule is that your skill level is judged based on your worst piece, which really wouldn't be doing justice to your 3D work which I would say is your strongest.
My other question then is if the 6 pieces that are left are enough?
I have met plenty of people in real life who have managed to get a job in a studio, while being far below the skill level of your average Polycounter who's working hard to get a job. I once thought that skill alone is what opens up the majority of possibilities at the end of the day. From keeping track of many great artists through the last couple of decades, including friends of mine, it's clear that a good contact network will get you further than any piece in your portfolio can. Unless you manage to reach the 1%, those artists that land in the hall of fame and leaves people aw-inspired at a first glance. Ironically though, most of those people got there through experience by having a full time job. Everyone can't be 'that' artist that somehow manages to blast past all of us in a couple of years of practice.
So take the safe route, work hard on your portfolio AND make sure you get a big network of contacts. (or a small quality network) You never know what can happen if you befriend someone on the internet. I got my current job abroad thanks to a friend, who I once helped many years back, while expecting NOTHING in return. What happened? He was tasked by a startup company to find skilled people and I was one of the first people that came to his mind. Now I'm working at a great place on a great project, having better pay than I could ever expect to have without an education.
What I'm trying to say is, don't get lost in work and neglect the people around you. The people around you are the ones who one day will help lift you up and bring you success. See your friends as future candidates of success, if they one day strike gold they will remember those who supported them... and those who ignored them and pushed them down in the dirt, or simply not believing in them.
the Souleater piece is good overall, there are though some ways of emphasizing on the important parts of the drawing.
His arm and hand were too far out from his body and some detail was taking away from what you were trying to direct the viewer to see. the mist inherently because its so bright doesn't direct the viewer towards the focuspoints, so by darkening the mist around the edges brought focus back to the subject.
@Arcaid, thanks for the image breakdown. I will certainly fix that, and I love that you increased the saturation as well, plus you got in some nice blues. So I will fix that ^^ Much appreciated.
So "Savannah Soldier" I will remove in the final presentation that I submit. And also fix up souleater. And then just bring a smile and a good impression for the interview =D. Any other good advice from fellow Polycounters. And thanks to everyone who has responded, you are awesome!
good luck
And here is my updated folio , I see it as rather final now. But anymore thoughts on it?
With that said, you shouldn't have any problems getting at least an interview with this, the quality overall looks good!
(En liten grej, ang. anv
@Modebloggen, thanks for the reply and comment . One question though, why did you choose PSQ, I have applied there two, but I am wondering what made you decide one over the other?
Also that with "Hon", was more like in the moment of writing something that felt right. But that I took away in a later version, like the one in my previous post. S
I'll PM you!
Good luck with the applications! The waiting is the hardest part;)
Lycka till!
@Matthew O, cool to know, lets hope I get in too TGA then ^^
@Palm, thanks for the compliment, and I also agree, for me it feels very professional that they use portfolios. And also its cool to know that students actually has sort of a standard before they even start the education. Makes it better for everyone.
In 2 weeks I will get info if I make it to the interviews or not, looking forward to the future And thanks again to everyone who has commented here.