Heya, So let me start off by saying that I'm a 3d student and I'm fairly new to all of this. School is currently on summer break, so I have time to work on whatever I want to work on. I've recently cooked up this IFV/BMP type vehicle, imagined to be set some 40-60 years into the future. It has a lot of contemporary…
Hey!My name is Eugene, I'm a Hard-Surface Artist,I'm looking for remote part-time job, freelance orders, and in 1 month I'd be available to work full-time and open to relocation to any place in the world Take a look at my portfolio: https://www.artstation.com/eugenethemodeler I also have FREE tools that can make you work…
My first post in over a year! A few months back I shipped Prototype2, so I've had some time to do some personal work lately! Also, this is my first vehicle ever. I'm generally an environments guy, so this was a bit of a new challenge for me. A lot of us probably had one of these as a kid. Its the Cobra HISS tank from Gi…
Hey this looks awesome! I love that its Halo themed! The gun itself looks amazing! I kinda think you could go bigger with the whole vehicle, and make it almost as big as the UNSC tank. Right now the gun looks like its just kind of sitting there, and I can't see what's underneath it. Maybe raise it up a bit, as if the…
We at TriCAT GmbH are looking to contract Hard-Surface Artists to create initially 4 vehicles with the possibility of 6 more. We are only looking for someone with professional experience with the possibility of feedback/iterations. Candidate should be comfortable working with image references and briefs from start to…
I created this model of the British Army's Foxhound for Bohemia Interactive Simulations as a show piece for VBS3. I spent 12 working weeks (60 days) making this model. The 1st 6 weeks were spent on creating the high poly model (including interior), 3 weeks were spent creating the low poly and 3 weeks for texturing. This is…
Hey guys, I'm realy new to this UDK stuff but i wan't to learn but I maganed to get to a dead end rather quickly. I followed this tutorial here (http://forums.epicgames.com/threads/850845-Inside-the-Scorpion-Scripting-your-own-vehicles) and everything wen't well I can see MyCar under actor classes and drive it around. Now…
Hey guys! I'm having trouble figuring out my next steps when it comes to texturing a vehicle for a game and would appreciate some advice. I have the finished model to the point it's fit for purpose, and I have used the provided materials in Modo 801(SP2) to texture the thing. Now I know I have to render out a number of…
Hi there, My name is Patrick Walsh, I specialize in weapon modelling and texturing but I am equally comfortable with all hardsurface modeling such as vehicles and level props etc. I have worked on upcoming titles for iPhone and XBLA. Apologies but I will not have a working website for a few weeks however most of my…
Hello, This is my first post here on polycount on this account. I've been constantly lurking around for a while and I thought that i should make it a habit to actively participate in discussions. I'm working on a model based off one of the unused concepts of the prowler unit in the game Stormrise. I liked the overall…