Heya,
So let me start off by saying that I'm a 3d student and I'm fairly new to all of this. School is currently on summer break, so I have time to work on whatever I want to work on.
I've recently cooked up this IFV/BMP type vehicle, imagined to be set some 40-60 years into the future. It has a lot of contemporary elements to it I feel, but it still has that slight into the future vibe to it.
It okay. It's getting there. I would however love so advice as to how I could potentially bring it to "the next level". I'm at a little bit of a loss as to how I would go about improving it, so any advice you can give would be greatly appreciated.
Tools available to me are 3ds max, substance painter, zbrush and everything in the Adobe CC package.
Thanks! Sorry if there are any formatting issues with my post, posting this from my phone at work right now.
Replies
It's definitely looking solid, though the wear and tear details get lost because of the camo (but that's the beauty of camo for you).
Also a lot more roughness variation, along with more "history" to said by Ivan Nestorov, the guy that made weapons and props for the new Wolfenstein game. The history adds so much depth to the object and makes it feel more alive and close to us.
I'll make sure to check out pureRef, I've not heard about this before.
I'll take a look at the wear and tear, more roughness variation. Generally my high poly needs some work here I think.
Not really my intention, but I suppose some of my design philosophy does align with what was in thought when first making the aesthetics for the Brotherhood of Nod