We at
TriCAT GmbH are looking to contract Hard-Surface Artists to create initially 4 vehicles with the possibility of 6 more. We are only looking for someone with professional experience with the possibility of feedback/iterations. Candidate should be comfortable working with image references and briefs from start to finish.
The Artist should have a solid portfolio with relevant examples and understanding of PBR and high/low poly asset creation.
What You'll Do
-Create realistic 3D content (high-poly and low-poly)
-Create realistic textures by using substance painter and Photoshop.
-Iterations based on feedback
-Follow any technical requirement
-Working efficiently within the project milestones or deadlines.
Basic Requirements
- Prior professional experience with Hard-Surface Assets that are Game ready.
- Great communication skills
- Excellent in UV unwrapping and correct layouts
- Strong understanding of PPBR workflows
Please send your application to steven.sim@tricat.net with a link to your portfolio and your hourly/daily rate. Only application that meet the requirements above will be considered. European Time zone is preferred