Getting an interview is 90% due to portfolio quality. Every time. We will always choose a hot portfolio over a middling portfolio with experience. The interview is where we drill down into problem-solving skills, skillset, personality, etc. But without the portfolio they never get to that point. Art is fairly egalitarian…
Hi, I've recently graduated college and would like some brutal critiques on my portfolio. I'd like to know what I can do to make my portfolio the best of the best! I mainly focus on 3D environments, but any feedback at all is welcome. https://www.artstation.com/minekrix
When creating a 3d environment for a portfolio from the ground up, what are peoples takes on using procedural materials they find online vs making their own for texturing their scene? Will using materials made by others be frowned upon when presenting a portfolio?