When creating a 3d environment for a portfolio from the ground up, what are peoples takes on using procedural materials they find online vs making their own for texturing their scene? Will using materials made by others be frowned upon when presenting a portfolio?
Replies
If it's about modeling (or anything else than lookdev), then it doesn't matter the materials and textures;
but if it's about lookdev the you should consider doing your own stuff, ntl I think it's also ok using third-party stuff.