My part of a class collaboration to re-create Elizabeth Street in Melbourne Australia. I'm responsible for making the tram stops andthe Carlow House building (with Club X) Le Tram Stop - Front Side Chair... What I've got so far...
Hi guys! I’m currently in the middle of what I consider to be a major portfolio piece that I am hoping will put me into the right path into the gaming industry. This being said, I wanted to share the work I have done so far and will more than likely be updating the thread as I go on. I would love to have feedback from all…
Hey everybody, i like to show you my work in progress model. It is an low poly ancient house for a game. I try to achieve a stylized and handpainted look. Currently the model is at 2000 tris and i dont want to exceed 3000. Well i know some textures are not finished yet. But i like to know what do you think about it? How…
New episode of season 6 is about some dude who collapses during crunch time and has some weird illnesses starts hallucinating the video game at one point! awesome episode! http://www.hulu.com/watch/100171/house-epic-fail
HI everyone i am making a house for unreal engine and i am stuck at a cross roads right now on how i should proceed. I don't know exactly on what on what to do next because i usually do character modeling, so this is my first time on doing an environment so i would appreciate if someone can point me in the right direction…
I am currently working on an interactive arch vis project as both a proof of the capability of games engines within architectural design as well as an exploration of the advanced shaders. The building will be recognised as Tony Stark's house from the Iron man movies. This is in homage to the design. I have included bellow…
Hi everyone, I'm Andrea, from Italy, currently working for Ubisoft in the Sofia studio in Bulgaria. Since I'm really a fresh starter in this industry I decided to develop my skills and started learning cryengine 3. Recently I finally found the time to make a new small personal thing inspired by a picture of an Italian…
Hi guys! So I've started working on this Teapot House from Jourdan Tuffan's concept. First, I've thrown together a quick blockout in Maya to add creases and subdivisions. Luckily, Jourdan provided orthographic views, so that made it much much easier After that I kinda started planning out how to best work on this asset and…
Hello, my name is Anastasia. I am a 2d artist and I'm looking for some freelance job opportunities. I'm available for contract, freelance and in-house. I also ready to take on prop/illustration work as well. My portfolio: https://www.artstation.com/artist/righto Contacts: Email: rrrgh1@gmail.comSkype: rrrgh12
Hi all, I have almost modelize modular props for the house. I used Mudbox and max for the bakes. All props are contained in 2*2048 (empty areas are for ropes to come). 3dsmax import form Mudbox: Uv packs: Props in UE4 for lighting tests (for the moment, only normals and AO): And the start of the house's creation: C&C are…