Looks good. Depending on how you plan on texturing this, Alot of this can be modular. So dont kill urself modeling the whole thing right off the bat.
Thanks for the tip.
I didn't really intend to model the main body all in one go...it just sorta...happened...
I had to pay the price for it by having to weld an insane amount of poly's though ;_;
The whole building is about...97% finished? Just need to work on a few minor details here and there.
Full building shot...I'm not sure whether I'm supposed to model the sides or not though...
Okay, this bit is the one I'm most unsure of...
It's an underground store (strip club)...
Sorta looks weird with it popping out from the bottom like that, but I figure it would be okay once we put it in the ground >_>
The aforementioned store.
Note that I've already fixed that minor triangulation problem after saving this render.
Replies
Thanks for the tip.
I didn't really intend to model the main body all in one go...it just sorta...happened...
I had to pay the price for it by having to weld an insane amount of poly's though ;_;
Which one's the Carlow building?
It's the one opposite to The Joint/ Duncans.
Started on the seats
Modeled the bolts...ate up quite a bit of the polycount so I had to get rid of them.
Limit is ~3000 polys
Next: Carlow House
Full building shot...I'm not sure whether I'm supposed to model the sides or not though...
Okay, this bit is the one I'm most unsure of...
It's an underground store (strip club)...
Sorta looks weird with it popping out from the bottom like that, but I figure it would be okay once we put it in the ground >_>
The aforementioned store.
Note that I've already fixed that minor triangulation problem after saving this render.