What is the best way to export an animation that is a mix of blend shapes and skeletal animation? I am trying to animate an eyelid and using bones would be a tough task. I found some information regarding Flex Animation [1] but I don't know if it's possible to use .vta with wards and mix it with a .smd animation. Is it…
I'm trying to figure out how to blend tiled maps togther as they do in video games, using 3d max. What techniques are used? I heard something about vertex alphas with in the tiles. I'm super lame when it comes to environments, I've been neglecting them for a while, just doing characters. Ive been trying to find tutorials…
Hi!, sorry if this not the propper place to this therad i didn't know where to put it. Im trying to blend multiple displacements into one mesh and it just dont work :( when i do the render it just come up flat :S The main displacement map i applyed it by createing a plane, adding subdivisions and putting a displace…
Hey guys, i've a concrete Floor in my scene. i used one concrete texture as base and blend a second one with vertex alpha over it and activated the blendlayer option in ce3 itself. this works pretty fine. my question is now: can i add a dirt layer on top too? i want the floor to be more dirty with more trash and so on and…
Hey guys, does anyone know a good cgfx shader that comes with install in structions for Maya that blends between 2 different textures based on the normal angle.
This should be a quick fix for someone here, I've flicked every toggle on and off looking to sort this! I got round to using 'light functions' and getting this stained glass window in place. I create a small test scene along with a quick piccy from CG tectures. At first it was all crazy tiled but I fixed that in the…
There is a technique to blend a layers that are higher in your heirchy (in photoshop) and set them to soft light, and change the blue to 128 isntead of 255. What you are essentailly doing is overlaying details without causing a saturation/color shift in the normal mapping color space. I just dont know howto do that shift…
Hello. I have attached a screenshot showing my shader setup. I'm getting an error when I try to blend the normal. It works for the diffuse. This is for a static rock mesh (with a unique bake). Every time I rotate the mesh I would like the ground texture (tileable) to be on top of the models surface. Any help or direction…
I have read MANY tutorials and threads on lightmap UVs, but it seems I am still missing something here. I made a very simple tile to try some lightmap UV unwrapping. Even though I though I followed all the "rules", I still got a little bleed on a couple of edges. (the offending edges are not the ones on the edge of the UV)…
high fellows. is there any chance to force a blended box mapping onto a material in UDK? i'm sitting in front of the material editor and wonder what nodes need to be used. in the end i need 3 new and planar mapped "uvw" coordinates that can apply to 3 copies of the maps that are used. but i dont find any matching node. the…