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UDK - Light Function Bleed

polycounter lvl 9
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Flava-Fly polycounter lvl 9
This should be a quick fix for someone here, I've flicked every toggle on and off looking to sort this!

I got round to using 'light functions' and getting this stained glass window in place. I create a small test scene along with a quick piccy from CG tectures. At first it was all crazy tiled but I fixed that in the 'address x/y - clamp' in the image property's but now it has these super long bleeds. I set up the material like in the Hourences site guide (http://www.hourences.com/book/tutorialsue3lightfunction.htm) but now have this >

functionissue.jpg

Looks like the image comes from left of the light directional arrow also :< can someone help explain this a little.

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