Hello people, in the spirit of upcoming New Year I came to an idea of creating a thread where all of us could post our last 2014 sculpt. I made it this early because I wont be able to sculpt anything until 7th of January. This is my todays sculpt. Its based on concept from this site:…
Hello, I´m 3D Enviro student artist and I have problem to decide on my pipeline. Should I use in my portfolio textures of foliage I did sculpt, painted and used albedo to create atlas -> game ready foliage OR Use image of leaf, that was taken by SLR and just skip process to making atlas. The reason I´m asking is, that when…
So I was feeling artsy and wanted to creat something just on a whim, and I found an old head I made for the generals challenge waaaaaay back when. So I loaded her up in zbrush and went at it. I have no direction at this point, im just pushing and pulling and going with what comes out. Let me know what ya think, and toss…
Hi, I am sharing my sculpt made in shapeworks - an easy sculpting software with lots of alphas with tablet support. ShapeWorks: https://store.steampowered.com/app/1148910/ShapeWorks/ ShapeWorks is an innovative and extremely beginner friendly program for effortless 3D digital sculpting. Its fluid interface enables artists…
Thanks! I'm pretty busy with classes, but my goal is to do at least one sculpt per day. The next few (read: probably two) will be skull studies. Made this one from ref, without following along with the tutorial: The tutorial I followed for the previous sculpt didn't include a mouth, so by the time I realized my sculpt…
Oh shit! Nice revive @wirrexx haha, thanks for taking your time to play around with the bakes! Yeah, one of the biggest takeaways from this thread is that you can't run a mediocre sculpt through gradient maps and a nice stack in photoshop and expect good results. I was looking at tutorials from Faf and Orb etc a couple of…
This post was a mistake as I accidentally made it twice, sorry. This is the original post: https://polycount.com/discussion/229116/wip-sp2022-high-poly-sculpt#latest Hello, I've just about finished up creating a high-poly model for baking, but I want to make sure that everything looks right to prevent any headaches down…
Hey all Okay, so I'm trying to get my feet wet with the whole sculpting thing. Nothing as complicated as a whole character from a sphere, My aims for this exercise are significantly less lofty. So basically I've picked a nice simple stylized character, In this case Harley Quinn from Li'l Gotham, for which I've started to…
Using lazy mouse and increasing roll distance will help you make straighter lines in zbrush. As for the sculpt, just keep sculpting! I recommend finding some reference to sculpt from, and over time as you sculpt more and more things you'll get better at coming up with your own ideas.
Hello I'm Sherlock, I have been looking at all the great Dota items here on the forums for a while but this is my first official thread. I've run into a few snags and need some help to continue. A couple weeks ago I decided to try making some 3D models. I had been making some personal concept drawings and wanted to see…