So I was feeling artsy and wanted to creat something just on a whim, and I found an old head I made for the generals challenge waaaaaay back when. So I loaded her up in zbrush and went at it. I have no direction at this point, im just pushing and pulling and going with what comes out. Let me know what ya think, and toss out some ideas for smaller details. I need to start on her dreads next, then its on to smaller details.
oh and the original design for the base mesh was drawn by richkid, just droppin credit where due.
here is original from long ago...
and here are some sculps...
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When are you venturing back to San Diego? I'm stuck in Maine for another week and a half. It's like hillbilly hell here.
ok heres a small update, i been hung over so i didnt feel like workin yesterday. Now that im back in the swing of things i keep finding verts randomly pulled across the mesh. I have no idea whats causing it but when i try to clean them up it just produces more then will crash my computer =( its fuking frustrating. anyhelp is appreciated!
i refined the eye area, lips and adjusted some perportions that i didnt like. I think its starting to come together.
oh and to fix the little spike problem i was having, it turns out something broke loose inside my comp, so i did a little operation put everything back together and cleaned her. Now she workin just fine
thoughts anyone?
Are you using the "canvas zoom" in zbrush, rather than zooming the tool itself?
If you hold down ALT and click and drag outside the canvas, then let go of ALT, it should zoom in and out, meaning you can get close-up shots without it getting pixellated.
pictures are pixilated b/c im just doing screen grabs, i have no idea how to render out of zbrush an image. I did your zoom trick (i use that alot) and it still pixilates, might just be my settings?
Screengrabs are fine, but it's definitely the "canvas zoom" which is making the silhouette pixellated, that shouldn't happen.
a nali was one of the creature/character types in the Unreal series of games, they were tall 4-armed creatures with heads fairly similar to this
i thought u were talkin about that nali, but wasnt sure so i google imaged it and i got boobs. oh well was just as happy
it seems like this is taking for ever to get any little thing done, and its b/c im not using symetry, im doing both sides by hand =/ not the smartest thing, but its good practice! atleast thats what i tell myself b/c my symetry doesnt work.
i worked the ears, and i felt she needed some kind of design on the top of her skull...why u ask? i have no idea, was sippin my tea and it just came to me.
cheers.
oh and ignore the candy looking hair, i got bored