Hi there people, Im new here :) My name is Alice, and on regular basis Im 2D artist in one of Poland social game studios. I became very interested in hand painted textures, and low poly models. Although, I suck at 3d.... xD' Im pretty good in painting, hats why i wanted to try painting textures. I found couple weeks ago a…
Hey there, Polycount! We’re Dan and Panzer from No Goblin! We’ve made unique games with heart like Roundabout and 100ft Robot Golf, and we’re now looking to grow and build a unique, diverse team for No Goblin Game 3 and beyond.Our goal as studio runners is to build the team experience that we wished we’d had back in our…
Hey Polycount!! Returning customer here. I haven't posted here in ages. I'm more of a programmer/designer today, but it's safe to say I learned almost all I know about 3d from this forum. You could always get some good honest and harsh critiques in here. I'm building a goblin just for practice since I wanted to learn more…
Finally decided it was time to start finishing my older models and make them game-ready. Here's a goblin-type character in marmoset, next step is rigging and animating him.
So here is my attempt to create something similar as the great goblin in the The Hobbit. Going to get the topology right first to get it in a nice pose and add more detail. Hope you guys like it.
Hey everyone! Created this Goblin bandit as an NPC for an ARPG using the PBR workflow. Zbrush>Maya>Substance Painter/Photoshop>Marmoset Hope you enjoy! Cheers!