Dear All, I would like to ask what the subject means. i read this article: http://www.zspline.net/blog/a-3d-game-asset-workflow-part-i/ and below the "If a single artist works on the asset from start to end, the workflow can be optimized:" you can read "Low poly object hi-def texturing". I wonder what does it mean. In the…
Dear All, I would like to ask what the subject means. i read this article: http://www.zspline.net/blog/a-3d-game-asset-workflow-part-i/ and below the "If a single artist works on the asset from start to end, the workflow can be optimized:" you can read "Low poly object hi-def texturing". I wonder what does it mean. In the…
Dear All, I would like to ask what the subject means. i read this article: http://www.zspline.net/blog/a-3d-game-asset-workflow-part-i/ and below the "If a single artist works on the asset from start to end, the workflow can be optimized:" you can read "Low poly object hi-def texturing". I wonder what does it mean. In the…
Dear All, I would like to ask what the subject means. i read this article: http://www.zspline.net/blog/a-3d-game-asset-workflow-part-i/ and below the "If a single artist works on the asset from start to end, the workflow can be optimized:" you can read "Low poly object hi-def texturing". I wonder what does it mean. In the…
Hi guys, First post here. I am a game art student from Australia and this piece here is my second year environment assessment "Hellreaver". I am looking for any and all critique, thoughts and opinions. This is the piece of concept art that I produced for it. The premise was a large demonic blade that had shattered the…
Are you a fan of giant mechs and game development? Look no further. The team at Small Impact Games are in process of developing a new title, "M3CH", and are graciously sharing their progress with the community. Check out the thread to see some inspiring artwork and help them out with some feedback. M3CH Dev Diary Thanks to…
I highly doubt I'll finish this contest on time, but it's a perfect opportunity to learn some new things and have fun doing it, with at the very least a new, creative piece for my folio. I've had a bad habit in the past of pontificating what I wanted to make for half the contest but this time I've been inspired right out…
This is the move some p.o.s. are doing over at blender, think of it as, you(anyone) get no money cause somehow everyone in the world seems to be siding with being or becoming broke as sites everywhere are allowing "these people" to flourish without repercussions, strange. The topic that points it out that the entire…
Dear Polycount dudes and dudettes, I am currently trying to find my way into the industry as a look-dev artist and for my next project I would like to pick an object and try to match it as closely as possible to the real-world references. My struggle is that I am not sure what object to pick, that will have a decent amount…