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Sketchbook: Steven Van Der Graaf-Masters

Steven1276
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Steven1276 polycounter lvl 3
Hi guys, First post here. I am a game art student from Australia and this piece here is my second year environment assessment "Hellreaver". I am looking for any and all critique, thoughts and opinions.

 
This is the piece of concept art that I produced for it. The premise was a large demonic blade that had shattered the earth after some form of titan or celestial had dropped it. It had been sealed away with chains after it was discovered.



After I blocked out the environment in Maya I transitioned into my best friend Zbrush to detail and change forms. It was the retoped and UV unwraped in Maya



 
The rocks started off as very low poly objects in Maya the into Zbrush to drastically change the forms. I started of by dragging a rock alpha over the object at a high intensity to guide my sculpting. I then layered the rocks over top of themselves at various thicknesses to give it the jagged, layered look.



It was all textured inside of Substance Painter with a custom smart material I made.

 
Link to the finished model in Sketchfab http://https//sketchfab.com/3d-models/hellreaver-cf982421c78d4f60aa710441a3ac138b

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  • Steven1276
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    Steven1276 polycounter lvl 3


    Started a love potion from the concept art of Irina Aleksandrova https://www.artstation.com/artwork/L2ZgEl



    I decided to try something out of my comfort zone and hand paint the model. At the moment I am having a hard time getting the metal sheen correct.

  • Steven1276
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    Steven1276 polycounter lvl 3

    Developed the love potion some more. I add the splosh and sharpened up my metallic highlights. I found that the lighting felt inconsistent in the concept with the metal on the purple part and metal on the cork being too bright. So I brightened the metallic highlight on the purple part to make it feel more consistent.
  • Steven1276
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    Steven1276 polycounter lvl 3


    I have put the Potion bottle on the back burner for a couple of days whilst I knock out the first part of the character assignment for school. Our first part is to model one of 3 Robots Drawn by Jake Parker. We are required to rig and animated it as well. For a couple of hours work I am quite happy with the result. Sub Div modelling is far from my strong area so this served also as a nice little reintroduction to sub div. From here I plan to bake down the details onto a low poly and texture in PBR with an Overwatch style. Substance Painter of course being the program of choice.
  • Steven1276
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    Steven1276 polycounter lvl 3
    OK took a small holiday to unwind. Over the last 2 days I have hit the ground running and finished the little robot boi. Spent the first day rigging and texturing and the next day animating him. I had a blast animating him. It scratched an itch I had been having for animation. From here I plan to finish that bottle and maybe do some little animations on the side.  Finished model with anims here https://sketchfab.com/3d-models/robot-9567b6cc898a4cd5b64938917ce2d3e4 

  • allmighty_thunder
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    allmighty_thunder polycounter lvl 13
    oh thats a fun little robot, i would recommend adding a digital text or face on the display as that will allow it to b more expressive :D
  • Steven1276
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    Steven1276 polycounter lvl 3
    Thanks for the comment. Oh I am absolutely going to do that once it gets handed in (have to stick to the concept art). If i remember to come back to it I will probably try a give it a face in a style of an old CRT TV with scan lines ect. It was a nice little challenge to give him emotion with out a face to communicate. 
  • Steven1276
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    Steven1276 polycounter lvl 3
    Been I while since an up date. I finally finished the bottle a couple of weeks ago.I am quite proud of how it turned out there are some areas it falls apart such as the pink highlights on the metal ring. For a highlight that strong it should be on more of the bottle. I also think I could of had a more brush strokes through the texturing to get it closer to the concept art.

    Artstation https://www.artstation.com/artwork/8lPExQ
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