Hello, I've been asking around and experimenting for some time but I've yet to get any satisfactory answers or results. I'm trying to replicate the toon explosions, gunfire, and bullet impacts seen in this video in Maya and Arnold. I previously tried using alpha cards but I keep getting stuck when it comes to the animating…
Hi guys, im new to maya when it comes to rendering with arnold and it's shaders. Where the hell to plug in maps : albedo,normal,displacement,heigh,roughness,spec ,AO, cavity ? is there any short but quality tutorial on that ?
To be honest I hardly see any issue . But I would check if UV seam edge has split vertex normals. Any geometry using displacement shouldn't have hard edges. i didn't use Arnold much . I used Clarisse FX and it had special checkbox that made sure uv seams got merged with displacement . Maybe Arnold have it too somewhere.…
Hi, I'd like to render my baked normal map in Arnold CPU, does anyone know how to get rid of all these seams? Scene file here if you want to take a look https://forums.autodesk.com/t5/maya-shading-lighting-and/arnold-cpu-tangent-space-normal-map-has-seams-on-all-hard-edges/td-p/10840311
hey folks right now I try to render a simple sphere in Arnold with a displacement map, it kinda works, it looks like that: zbrush: Maya: Maya closeup (this is where the error is visible): it looks very weird and i dont know what i did wrong here: i exported the mesh from subdivision-level 2, and the displ.map was generated…
I render my images with nothing in the background so I can put whatever I want afterwards in photoshop. I use depth of field so my model gets blurred. This blue background in the arnold renderview is just a color I choose in the arnold renderview settings. I put the same color in photoshop and this dark outline appears. I…