I've been searching around for a bit today, but can someone help me figure out the best way to make grass for mobile? I know overdraw is an issue, but so is polycount. So what is my best option here? Grass on planes thats cut as close to the alpha as possible to cut down on overdraw? Or individual grass meshes for each…
Hi all, Just here to show off what I have been making during my summer break. To be clear I think both SpeedTree and TreeIt are excellent pieces of work but there is a lot to take in at first glance. I wanted to create my own Tree Generator that you can jump right into and use right away. I took the super lightweight…
Hey guys, I am a third-year game student and prospective environment artist. I have built my portfolio and I'm looking for some feedback on it as I'm about to venture into the unknown world of internship hunting. here's a view of my thumbnails and if you'd like to look at the projects I leave my Artstation account. ANY…
Hello world, I didn't posted here very often here, but I would like to show you guys my horrible works here. I worked with VFX, Lighting, Shaders, Suggest optimization. Thank you so much. Hope you enjoy ~~ https://perpetualray.artstation.com/ rayextreme [at] naver.com
I wonder would it be calculative or memory expensive to turn grayscale image to RGB same way Gradient node in Substance designer works ? or just by using LUt image like 8x1 pixels texture? Why we use 2k RGB textures for base color instead of just one channel packed together with roughness and AO + some tiny LUT image if we…
Hi there! In 2021, I started looking for a new hobby that could become a job. My choice fell on modeling miniatures from polymer clay. Since I was a child I love miniatures. I started watching videos on YouTube on this topic. Sometimes I came across videos in recommendations about sculpting figures in 3D software. So while…
Hi community! I'm wondering if exists in the deep of web, a script or a plugin that allows to adapt the same clothing (so the same mesh and topology) to different type of bodies, having different topology (i'm working on some character mods, which have the same costumes for many different races/body types: for ex. High…