I have around 80 different textures to render on the same mesh eg. loads of jackets, gloves etc. They are sequentially numbered and the mesh is static (this is for a menu screen). I basically have to manually do this over and over and was wondering if there's a script or faster way to load in a new texture eg changing…
I've been rebuilding my portfolio map in UE4 with the help of SD and moving along pretty smoothly. Emissive maps I have, are turning out blurry. If it was just a light, it wouldn't bother me as much but they are a touchscreen and there are details that cannot be seen. It's a blurry orange color. I also posted in UE4 Answer…
hello, Recently I decided to dive into the process of making tileable textures in Zbrush. Coming along slowly but hoping to speed up my process within following practices. Didn't polypaint them but looks like it has some benefits. Comment and critiques are more than welcomed, thanks. This is the first one that didn't end…
wow nice a alternative to cgtextures for those ones that i can't find, good. first thing i notice, correct me if I'm wrong, there seems to be no tiling textures, which is not completely necessary but extremely nice. also on my quick self tour i clicked on wood floor randomly to see and the textures all have a distinct…
Heya Odium, I did a little mockup here: Starting with the lockers, of course they're going to have the same texture - they're the same prop pretty much. Which is a good thing. But the texture has some very identifiable markings on it, so when they're stacked next to each other like that, it's REAL obvious. A few decals…
I wanted to add some low poly work to my portfolio. So I get some concept from Torchlight (yeah, I know, sorry) and got a crackin! here are all the assets and I'm trying to put them all on 1 texture. So far I have only managed a bit of the wood texture but wanted some crit on it. What do you think?
I was thinking of doing a relection map for the lipstick on a character I am doing( in maya 2014) I thought that doing a black texture map with white for lips would do the job, but its not working - anyone got any tips for this. i tried putting the texture in the reflection slot, then tried reflection color, but noy joy so…
So I'm Working on this SUV that is kind of pimped out for and end of the world scenario but im having the hardest time texturing it(always has been a weak point). I want to find a tutorial or an example of how to paint the texture and create the spec for a car that would go into an engine, not a tutorial on how to make a…
I agree with this. I think hand painted texture actually take more time then doing textures with programs like substance designer or Quixel Suite. That's at least my experience (of cause you can do super complex procedural textures that will take longer to do, but a simple brickwall or concrete or whatever can be done…
When I try to import a model from 3DS Max to UDK, it always results in incorrect texturing to the model. Does anyone know how to import 3DS Max assets to UDK whilst maintaining the texture mappings at the same time? Any help is appreciated. Thanks.