ROLE OVERVIEWWe are seeking a Concept Artist to design and refine the visual identity of our main playable character, Jack Drummond, for the narrative-driven title Tragedy Bridge™.As this is a pre-seed/self-funded project, we are specifically looking for a Junior or Student artist who wants to take ownership of a "Hero"…
Ambient Occlusion represents shadowing that comes from the environment itself, not from any particular lightsource. I like to think of it as the shadows being cast by bounced light, as opposed to the shadows being cast directly by a light. A light map is baking any lighting information into a map. You could set up a bunch…
Hello, I’m trying to figure out by what means to properly simulate a 5mm LED bulb. here’s my model as yet: So far I’ve just kind of faked it by using colored sphere lights: but I’m trying to go for a realistic PBR setup where I don’t have to use shortcuts to get a realistic LED light source/material combination These are…
The cost totally depends on your renderer. Back in the day area light capable raytracers wound up casting a huge amount of rays for area lights of any significant size, while the quality compared to a bunch of pointlights was not terribly different so long as the relative angle between each point light and the object was…
I've put my Ford Probe project on hold for a bit (partially because I'm having difficulty figuring out how to go about modeling it) and have started work on a futuristic crate series. The first one I've been working on serves the purpose of a casket, which explains the cross and the circle at one end. The box that I have…
Hi, I'm desperately trying to use area light to bake some lights and shadows in an indoor environment. It seems that area light don't like non-uniform scaling like i want to do. Here is the problem : I want a light that cover a specific zone and cast shadows and light. I know i can use object to cast light with final…
For the scene I'm working on, it's going to require some very clean lighting, I brought in my low poly modular mesh as soon as it was unwrapped to make sure I could get the lighting right. The hexagon on the left is 4x bigger than the one on the right, as you can see this effects the artifacts I am getting, I've tried…
[ame] https://www.youtube.com/watch?v=4ewBjmrLa0c[/ame] See the indie game project at: http://www.RulofGods.com THE GODS The beginning of the Chimeran race was a sudden one. Genetically engineered, they were used to populate a planet terraformed to support intelligent life. This planet is rich with an ore of glowing energy…
Here is the full UV sheet as its layed out from 0-1: I am going by the workflow I learned in Alec Moody's briefcase/normal-mapping tutorials on 3dmotive. His models have just about as many UV islands, except my model is admittedly a lot more complex. :poly122: There are a lot of 90 degree angles in the concept i'm modeling…