I am creating a stegosaurus in 3ds Max to be later rigged and imported into UDK. I used the following image as a reference and blocked out the shape before starting to create the base mesh. I hope to use the base mesh for a high poly sculpt in Zbrush and project this on to a retopologised low poly game mesh. Reference…
Hi everyone ! I started to learn 3d modeling a few months ago. Now I wanna create somethings that can be use in a game engine. But, I remember I've read somewhere that game engines usually require 1 object per mesh, and the "skeletal meshes" work different than normal meshes. I don't know what to do with things like : a…
Hello guys i am working on the final peice of my portfolio it will be a pirate ship, i was wondering is there were or any model references or tutorials anyone could share that would be able to help me with my workflow, this is especially needed when it comes to modeling the back and the front of the ship
Its my first post here and could anyone help me find the symptoms of my problem: I tend to start modeling a character then just stop and quit, (i usually stop when i start to model the head ) Lol, i really want to know why. :'(
Hey guys. Is it possible to find/create a script that takes unwrapped, randomly rotated UV shells and aligns them in the UV square according to the model's position in 3d space? I can do this by hand by rotating all the UV shells so that if I put a checker map with arrows, they all point/flow in the same direction along…
Hello guys. Here is my new try to make a knight. I would love if you could give me some advice to how to improve this model. Im new in Zbrush and concept modeling so i know little. So if you be so kind :) thanks
I modeled an M4A4 from scratch in Autodesk maya, textured with substance painter and render with marmoset toolbag! https://www.behance.net/gallery/26719143/M4A4-CSGO-3D-model
Greetings! I am currently looking for paid modeling and/or texturing contracts. Props, characters, environments, whatever you need, modeled and textured entirely. Portfolio: http://www.pioldes.com
Hello! My name is Michael and I am the co-founder and lead programmer at LCQ Studios. We have come together to make a motocross game featuring the amateur point of view rather than focusing on the pro ranks. We want to make this game bigger and better than the "Mx vs Atv" franchise. The other co-founder has an AAA title to…