Question : how to split object for game model ?
Hi everyone !
I started to learn 3d modeling a few months ago. Now I wanna create somethings that can be use in a game engine.
But, I remember I've read somewhere that game engines usually require 1 object per mesh, and the "skeletal meshes" work different than normal meshes.
I don't know what to do with things like : a robot arm need to be rotate 360 degree ( should I separate that arm from the body ? ) or a character with many different glove, shoe, clothing,....
for example : if I wanna create a gun like this one

should I model it 5 separate part like the image bellow in order to animate it correctly ?

I just had modeling skills, nothing about animation or game engines, so please help me
btw: sorry if my english is bad, but I think you guys got the Ideas
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