I have been working on this environment in Unreal for some time and finally finished it. I learned a lot about UE material editor and had a lot of fun. You can find the details of the project in the my Artstation post. I hope you enjoy. Artstation post : https://www.artstation.com/artwork/9NVB8o
A lot of your images are really dark. I understand it's in a cave, but in one of your images, more than half of the picture is too dark to understand anything. If you check out my reference images below, I feel the developers of God of War used blue lights and desaturated colours to make you feel like you were in dark…
This is an environment I recently made in Unreal 5. Some of you might recognize some of the assets from an old project of mine. I've upgraded them to use Nanite as they had hipoly meshes as a base. and a video of the scene and a post on artstation https://www.artstation.com/artwork/kleQNK
Hi Polycounters, This is my portfolio: http://www.george-cochrane.com I'd love to get some critiques on the site and the content as I'll soon be looking for a job as a prop & environment artist. Thanks!
Hello there, here is a new little environment that I did as a practice after work, wanted to improve my foliage process! You can find other images on my portfolio : https://www.artstation.com/artwork/8ly50O
Greetings, We're a small team working on a project for a JRPG inspired game, and we're aiming to craft something quite unique in the market and history. Company Name: Grand Arc Designs Game promotional cover art: https://tinyurl.com/AeldariaCover Game Features:* Non-Linear Play with sincere rewards and consequence *…
Hi everyone, A bit late to the polycount but I've decided to try out my skills and learn something new. I'll be making a game environment scene based on Helio Frazao's concept that he did for environment design challenge. You can follow the progress of challenge at artstation website or here on polycount thread. At first I…
Website | Forums | IndieDB Mordhau is a multiplayer first person melee game currently in development by a small independent team on Unreal Engine 4. Design your own weapons and armor, then battle it out with other players in various modes. It features a deep and fluid combat system that allows those that master it to turn…