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[UE5] Space ship Pier Environment

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sprunghunt polycounter

This is an environment I recently made in Unreal 5. Some of you might recognize some of the assets from an old project of mine. I've upgraded them to use Nanite as they had hipoly meshes as a base.

and a video of the scene

and a post on artstation

https://www.artstation.com/artwork/kleQNK

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