Hello, I am trying to figure out how to build an array with faces that have a particular material assigned to it. I have found bit of info here and there, and this is what i came up with. string $matchingFaces[]; //this will be used later to select facesConvertSelectionToFaces; // just select all the faces of the…
Recently while I've been trying to render a scene with Mental Ray, I've noticed that whenever I stop the render, then continue from that point a little later on, the lighting seems to be different. While I haven't changed anything in the file, it still changes from the last rendered frame to the most recent. At first I…
Hi, I am trying to create a some simple flat modular pieces but I cannot seem to find out how to render these. What I am currently want to make is a brick wall, it is flat but not a simple rectangle. I unpacked the UV's of this low poly model. I followed a tutorial and somehow I am missing something. It goes wrong the…
Sorry i'm new to photoshop and i'm wanting to make a sandstone cat statue so I got some images off google and the cat shape i'm trying to use as a mask is appearing in my image. See I got some sandstone textures from cgtextures and warped them to match the look of them going around the cat but I want them for the texture…
I'm doing a lot of my 3d learning on my first DOTA 2 item and I've started to delve into this tool as it seems intuitive and offers some serious power to increase my workflow. I wanted to ask since after downloading the latest package and starting to play inside of it, is there plans to include a stylized material library?…
How can I set up a substance in Designer for Painter, so that custom inputs can drive attributes? In my simple test, I'm creating bricks, warping, then blurring. I want to have "painterly" control in Painter over the warp intensity and blur amount. The best I can do in Painter is apply a bitmap or generator, and those work…
Hi, I started this little project yesterday so it's still in it's early stages. I wanted to make something that would give me some practice with both modular and environment art. So I am basing my scene off of something Kirill Sibiriakov made. I essentially wanted to go for a similar style with the stairs section and then…
Hi all, I have a question about using Textures heatmaps exported from World Creator 2 in Unreal Engine 2. I've created landscape material and set heatmaps as below. LanscapeCoords Mapping scale is set to export resolution 4033,0. In the Landscape Mode "Paint" section I've No weight-Blend layer 0 as a base and on top of it…
I am currently using nDo and I dig it, but I am running into an issue with the software subduing my baked normal maps. My general work flow is that I bake out a normal map from a hi poly model and then bring that map into photoshop and carve out a little more detail using nDo. The problem with nDo 1 is that the normal maps…
Ok did a bit of refining here and there, decided to design some weapon instead of the simple wood stick. Decided to go with some kind of Naginata http://vampirewarzone.yolasite.com/resources/items_sohei_naginata.jpg to match the cloth that look a little bit like what samourai wear . the blade would be something like…