Hello everybody! I've been following the polycount board since quite a while now an I think it's time for me to join this beautyfull community. I got into 3D modeling aproximately 1 year aggo, creating various scenes during my sparetime from uni. I can not say that I am realy good yet, but I tought myself a fundamental…
Soooo, I recently joined polycount, mainly because when I looked for help/advice/tips on google, I'd often end up here. Since this site has a lot of nice, experienced members willing to help in a constructive way I though I'd join in on the fun...:) I just finished a 3D character for my portfolio, and hopefully it'll help…
Hi all, In this thread i'm going to post my progress on a new exiting uncharted inspired scene i'm making. there is just something about the environments of that game that feels amazing. so i decided to try and create a pirate-era village ruin with folliage to test my skills. artstation…
Hey PC, Just wrapped up this scene in Unreal 4, used FWVN and a kind of offline POM decal system set up in Maya. https://www.artstation.com/artwork/1y5zq https://www.youtube.com/watch?v=JYPcOa5UrSk I wrote a couple of Maya scripts that really helped speed this scene along and i'm going to be spending sometime cleaning them…
Hello! I would like to share my progress in my upcoming asset pack that will be released someday this month, it's getting close to its finish and I have now a lot for share and talk, so let's do it. What is City KIT BR? This is a project I start working in 2022 to have a full kit bashing asset pack where we will be able to…
Hi Ladies and Gents, I applied to a company, they liked my portfolio and gave me an art test. Im about a week into the test now and Im at a critical stage that will affect the quality of my submission. There is no official NDA but I will treat it as if there was one, just to be sure. Vague summary of the brief: 1) Task:…
Yes, the idea is to export this high poly model to Substance Painter for the normal map baking, so I can just ignore the problem and continue working outside Zbrush. However, this issue it was very annoying while I was working because made me think I was doing something wrong since I couldn't see the lines vertically,…
I'm having a hard time trying to grasp the tones of cel shading, they are so random and appear to have no continuity with each other. This is either a technical question or an artistic one, it's over udk, but not on how to implement it in udk, so I chose the parent folder. My cel shader in udk looks like this. Its a light…
Hi, I know this has been asked several time and for all different solution :D . Ok So i have plain white (sci fi med lab/ Research Facility) style walls. I have added subtle dust dirt all over on texture to make it not look super white, i would say the colour is more like off white (cream). The reason i mention about…
Hi Guys, I know there are far too many threads like this in GD, but I thought getting the most up-to-date info might overcome the inconvenience of a new thread. So I've had my current PC for about three years now, and I'm currently looking into getting an upgrade of some sorts. I heard some friends of mine talk about the…