During my job hunt I got the feedback that I should have more environment art in my portfolio, so I put this together quickly over the weekend. It served not only as a quick lil portfolio piece but also as a good practice for modular design and speed modeling. Everything was done with 19 modular pieces, using a single set…
Hello, everyone, I am looking for my first job in the industry as an environment artist. I have decided to create this post to ask you for some tips, if possible. I leave you here my artstation webpage: https://www.artstation.com/z_rgb Any comments and criticism will be welcome. Thank you all in advance.
You guys have any fancy blogs or something that you keep an eye on for this kinda stuff? I found a blog featuring spaceship concept only, and i thought. Why not environments only. I'm desperate here. I'm trying to find a appealing concept with some details that fits my goals. It's frekkn hard.
Hey everyone. I've just started learning ue4 this March. I really love it. I begin Da Nang Environment, It's still a work in progress, so any crits would be lovely I'll try to keep this updated with any progress Here's where I'm currently at: https://www.youtube.com/watch?v=OEyA7pA4saU
Hey everyone. Here's an environment I'm working on. I modeled the aircraft in zbrush and made a quick 3d block out in maya then into photoshop. I feel like it's lacking story or emotion. I would appreciate any suggestions or critiques on things to change. The theme i was designing from is a post apocalyptic/survival game.
hello all, i have a quick question: i have modeled a high poly cathedral interior (think chartres cathedral on steroids), and and it ways in at close to a million polys. obviously, game engines won't support that! my question to you folks is: what would be a suitable poly count for an environment of this sort? Thanks!
Final Hi guys, I am creating a hand painted environment piece for the blizzard student art contest during my winter break. starting from a pencil sketch, I have just finished the block-in, please let me know what to fix :) Original Sketch: 3Dmax Block-in: http://zeyanportfolio.blogspot.com/
I have been working on this environment in Unreal for some time and finally finished it. I learned a lot about UE material editor and had a lot of fun. You can find the details of the project in the my Artstation post. I hope you enjoy. Artstation post : https://www.artstation.com/artwork/9NVB8o
More Blockout, Material Considerations and Trimsheet Planning I have blocked out a lot of pieces and have began to consider about the materials that i will need as well as what i will need on my trimsheet. I have planned out some pieces of my trimsheet and blocked out some basic pieces. The red will be a strip of bricks,…
Hi all. Strange I could promise that I create this thread... I don't know what happend.. Strange. Anyway today i start small environment to create few props. Here is the fountain but also will bench, street lamp and some refuse dump. Fountain have 1250 tri + 512x512 +256x256 (water) with bump and spec. Enjoy : and wire C&C…