This is a remaster update of an older project that I particularly enjoyed working on. The overall theme is an abandoned laboratory that was developing some secret project that went wrong and the remote area has been vacant since then. Over time, the building has fallen apart and allowed plants to take over. I used Maya to…
Hi polycount! I'm glad to make something for you and want feedback in returnMy latest environment heavily inspired by "Hellblade: Senua’s Sacrifice", Dark Souls and "Witcher 3". Firstly it was an environment that I was wanting to create while studying at CGMA in first semester of vegetation class by Jeremy Huxley but…
I've been working on this set of prefab sections for building environments with a sort of "HD SNES" look, with some thought as to how they might work in a strategy/RPG game friendly towards low-end hardware and mobile devices. Right now, it's still just a mock-up in 3D Max, and there's a fairly lengthy to-do list attached…
Hi! I'm studying Art & Animation and right now I'm really just a beginner in 3D modelling. So I thought participating in a contest is the best way to get some practice, learn tons of new tricks and techniques and get to know the nice people who populate this forum :D My idea for the throne room is just a very sketchy image…
I started loving this initially, but at some point but after making some changes (so many i don't remember them specifically) its started to feel a little stale, something looks off to me. Am i just bored with it maybe since i've been working on it for almost 2 weeks? What would you change? EDIT: btw, i've only done the…
thanks for your comments Etienne greatly appreciated. I will try to improve my work in that deapartment. I am beginning to understand that sloppy things like that are what sometimes detract from work being good or bad. Er Sye you got some great ideas i can see from your last post.I like those pics you put up especially the…
I take the second one too. Yeah it looks better. But to me it still doesn't look like rocks that you find untouched in nature/forests. The texturing is well done, with good highlights, good grain, the moss in the crevices is well placed I think, but some crevices may be too dark, I'm not sure due to the -maybe- lighting in…
Hey everyone, I could use some tips and tricks on lighting, fog and shadows. I started this yesterday. Followed a tutorial by Quixel using materials and textures from the Quixel Bridge and used Speedtree to make the tree's. I also used some animated and non-animated Deer (Stag and doe) from the UE4 market place. (They are…
EDIT: The hard drive this was stored on recently died. So unfortunately I lost all of the work on it. So ths post is dead. Hey guys, I've been messing around with UE4 for a tick, and this is the first time I've bothered actually putting anything together really. The scene is very much wip, and probably will be for quite…
Happy Holidays everyone, Just "finished" my second ever unreal engine environment based on a really cool sketch from Vincent Lebocey. It took quite a long time as I've never attempted an exterior scene with foliage in UE4 before. I got my start in 3D with SubD modeling and rendering with Vray so Realtime rendering is still…