Hi polycount! I'm glad to make something for you and want feedback in return
My latest environment heavily inspired by "Hellblade: Senua’s Sacrifice", Dark Souls and "Witcher 3".
Firstly it was an environment that I was wanting to create while studying at CGMA in first semester of vegetation class by Jeremy Huxley but didn't have much time to finish it. After some time I decided to bring the case to the end.
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feedback more than welcome
Purely visually though, this previous shot looks better to me.
It's probably partly due to the composition, but also the grass meshes transition into the ground too visibly in my opinion.
Would you mind sharing your approach to the lighting?
I was attempting a similar light setup a while ago but found it very hard to not make it look flat and boring.
https://www.artstation.com/artwork/nkmbEcreation process will
When you're doing the ground, are you coloring the actual models of the twigs and leafs in zbrush for instance, or do you colorize it all together when you're done with the model of the map in photoshop?