So, I'm just learning UDK and have run into the High Collision Prims note on some of my assets as I import them. I figure this is a problem but can't seem to get the count as low as i think it should be. I have a tree that i am importing. I've made a collider with 2 cylinders and 4 spheres, all with the gaps between the…
Hi all, Newly registered to the forum, so a proper noob in every sense of the word. The thing that got me to register are the challenges set on the forum based on concept art. As an aspiring 3d artist I have been dabbling into the fine arts and teaching myself, slowly but surely, how to model basic geometry and how to…
My project for Allegorithmics a road trip in 2116 Contest. https://www.artstation.com/artwork/ZODLR Terraforming team transport. Rover took part in the colonization of two planets, this third. W.I.P https://forum.allegorithmic.com/index.php?topic=10418.0 Modeling - Maya, zbrush. Mapping - UVlayout Bake normal - Maya.…
Hello! I'm brand new to 3d and this is my first full character model so I was hoping I could get some feedback as there's so much to learn and I haven't even scratched the surface. I worked on 2 head bust studies prior to this and decided it was time work on a full character. I learned a little about hard surface modeling…
Inspired by Bhutanese Architecture and my travel experience to the Himalayas, i decided to create a story around it . Developed this project from Concept to Finish. Created several Trim sheets in Substance Painter as most of the design elements would be repeated throughout various architectural elements like doors,…
Hi, I've been working on unwrapping and texturing a modular tileset for the first time and I was wondering if you could explain to me a few things. Maybe I am overthinking a process that should be much easier. So. The tileset I am preparing is for UE4 indoor environments and each tile is contained in a 2x2x4 space, split…
Let me rephrase that...yes Im aware you dont model in tris, I meant I've never converted my mesh to tris before for any purpose. Modeling in tris would be...painstaking! I did a hard surface model of a robot and I approached it by saying Im not going to smooth anything (not sure if that was the correct choice or not?),…
Hey guys, asking for help on forums is my last option. I haven't eaten anything and my vision is blurry, been trying to solve this all day. So I've done some sculpting on a spear in zbrush, brought it back into maya and made a low poly version of it. Standard workflow I guess. Then I tried baking different maps in xNormal…
Moved the apartment asset into UDK, it's my first time using it and I love it! I fixed the brick tiling and I raised the top floor so the beams could go underneath it. I thickened the roof instead of having just a flat plane. @cholden - As far as the tri counts go I don't really feel that there is much I can trim in the…